Homebrew Errants Species Details

On occasion, Elves may procreate with pure Fae. This can result in any number of strange and unique shapes and abilities. One possible form that is rare, yet not unheard of, is a race dubbed Errants, named for their tendency to rarely ever settle, wandering between nations and realms. Errants can come about when the Fae parent has some form of Insectoid traits or forms.

Errants themselves do not have any notable insectoid traits save for one thing. Eight limbs, six arms and two legs. The uppermost pair of arms, located exactly where most races have their arms stemming from, are the Dominant pair, much like regular humanoids having a dominant hand, which tends to be the strongest and the most dexterous of the three pairs. The other two are fully capable of any regular task, but require slightly more focus to use, especially in tandem.

 

Errants Traits

Errants have a variety of traits inherited from both their lineages.

Sextuple Arms

You have 6 arms which can be used in tandem. When in combat, this does not provide additional actions, but does allow for more items to be at the ready. In addition, you have advantage in grappling contests and checks involving climbing and lifting, pushing, and pulling.

Outside of combat situations, you can feasibly complete tasks much faster than most others and with greater efficiency.

Though despite it's advantages, wearing armor and clothing is impossible unless it is custom made or adjusted for you, and some humanoids may find your extra appendages unsettling.

Ability Score Increase

Your Strength, Intelligence, and Wisdom increase by 1.

Age

Little is known of the potential age of Errants given their rarity, but it is suspected that they likely live to at least the ages of their Elven parentage, 750, if not older given their Fae blood.

Alignment

Perhaps due to their Fae nature, Errants tend towards the Chaotic sides of alignment.

Size

The size of Errants is largely dependent on that of their Fae parent, but they typically range from 5 to over 6 feet. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Errants don’t need to sleep, much like their Elven parentage. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages

You can speak, read, and write Common, Elvish, and Sylvan.

Comments

Posts Quoted:
Reply
Clear All Quotes