Homebrew Dreamfey (Yumetsuku) Species Details

History

 


The dreamfey are not true fey, although they certainly look similar. They are actually the result of the Far Realm coming into contact with the deep magic of a place called the Dreamwood. There, the chaos and alienness of the Far Realm was tainted, in a way, by the Dreamwood's magic, twisting and reconfiguring it into something less deadly. Eventually, the first dreamfey coalesced and began to walk the world.

Dreamfey have served as scouts, court seers, scribes, and historians, among other things, in times past. Their knowledge of the tangible nature of reality gives them an edge in combat, and their relationship with deep magic makes them excellent mages as a whole.

 

Appearance & Biology


The dreamfey take on many appearances, but most are similar in appearance to humans or elves: tall, slender, and sometimes willowy. Their hair varies from ash-grey to ice-white, with their skin being a similar degree of paleness. Their ear-shape tends to vary, and is equally likely to be round like a human's as it is to be long and pointy like an elf's. Their eyes are a bewildering variety of colors all across the spectrum, but no two dreamfey have exactly the same color eyes. Dreamfey do not contract normal sicknesses for some reason, instead being susceptible to a variety of magical maladies. When autopsies (really biopsies, as dreamfey bodies do not stick around long) have been conducted, it has been found that they do not have a set of internal organs, only a skeleton made of a glassine, durable substance. They are, in effect, magic packaged into a humanoid shape, as their tissue is devoid of cells, even though it feels like regular humanoid tissue. In this way, they can heal relatively rapidly, but deadly blows are much worse for them, as they simply dissipate, the essence that makes them up returning to where it came from and leaving nothing behind. They require little sustenance, but will still eat in order to be polite. 

 

The Gift


 

All dreamfey, regardless of age, stature, health or anything else, are blessed/cursed with the Gift, as they call it. Quite simply put, the Gift is a dreamfey's natural ability to see the echoes of what has been, what may be, and every other iteration of the present that is. This Gift is an intrinsic part of them, and as such cannot be simply "turned off". Dreamfey often suffer what they call "echo headaches" from this constant barrage of data, sometimes even falling into a coma from sheer data overload. Very few can use the Gift well, requiring years, sometimes decades, of stamina and mental fortitude training just to peer bare hours into the future without getting lightning-bolt headaches. 

If not actively applied, the Gift simply causes a kind of resonance in the dreamfey's mind, making it such that they may see something that already happened instead of what is happening right now, or get a sudden premonition of what is about to happen. With a bit of focus, they can stick to the present, but only just. 

 

Disposition


Dreamfey tend to be a bit distracted most of the time, as it's hard for them to focus on the present. However, when they are focused on the present, they are generally calm and kind, and sometimes even bubbly and cheerful. Unlike other long-lived species, they attach great meaning to each event, and act quickly and decisively if they can in order to keep a current event path from falling into chaos.

 

Integration & Names


Dreamfey try to remain hidden, as their Gift could be used by evil, and indeed the very magic within them could be siphoned off and used. They tend to borrow names from other humanoid races, often the elves, sometimes the eladrin and humans. They also sometimes will make up their own names, weaving together sounds and thoughts that come to them to make lyrical, sometimes humorous names. 

 

 

 

 

 

Dreamfey (Yumetsuku) Traits

Dreamfey Traits

The Gift

The Gift is every dreamfey's natural ability to manipulate space and time to their advantage. It comes in many forms, which evolve and change as a dreamfey gets older and wiser. They can induce echo headaches if not careful, though. 

Brilliant Eyes

Your eyes are quite captivating to most species. Locking eyes with any creature will force them to make an INT saving throw against your CHR or be mildly transfixed until you break the stare or something else happens to do so.

Echo Headaches

After each encounter or at the DM's discretion, you must make an WIS saving throw, with the DC determined by the DM. Failure will cause an echo headache to set in. 
The type is determined by how badly the roll was failed.
The echo headache types are as follows:

  • Mild: a buzzing, tingling sting between your ears that causes you to take -1 to all checks.
  • Medium: It feels like you've got a red-hot pinball moving through molasses in your head. You take -2 to INT and WIS and -1 to everything else.
  • Strong: There's a high-voltage wire in each ear, and a crackling bolt of agony between them. You cannot take reactions or bonus actions, and you will automatically fall prone if you're not actively remaining upright (requiring a STR check every hour you're not asleep). 
  • Coma: Your soul is being ripped from your body, or at least that's what it feels like. You cannot move or speak, and you must take a WIS saving throw for each hour the headache goes on. Each failure deals 1d4 psychic damage to you.

An echo headache will either end after 1d6-1 hours (capped at 1), but can be cured by any healing spell cast at 1st (for Mild) 4th (for Medium) 7th (for Strong) or 9th (for Coma), or water from the Dreamwood Spring. 

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