Homebrew Living Spellbook Species Details

Perhaps you were cursed and trapped in a book. Perhaps you were a wise wizard's old spellbook that they animated. Maybe you are the phylactery of a powerful lich who came to life. Either way, you are a book and you are alive. Hope someone will carry you. Please go wizard.

Living Spellbook Traits

Every book has an author. Ask yourself who wrote you and why.

Constructed Body

You don’t need to eat, drink, or breath. You are a leather book, so you AC is 11 and you do not add DEX to your AC. For spell casting, you have a voice for Verbal and can manipulate your pages for somatic, and you are considered a Spell Focus for yourself and whoever is holding you.

You have advantage on saving throws against being poisoned, and you have resistance to poison damage.

You can be upgraded to have an AC of 12 by finding a master leatherworker who can create a harder cover for you. Absorbing the new cover takes a long rest.

Books don't sleep

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can hear and see as normal. 

If an effect would cause you to sleep, it forces you into an inert state instead. Spells and abilities like Dream, that rely on you being asleep, have no effect on you.

Still Presence

You have Disadvantage on Dex Saving Throws. You are considered Prone when you aren’t carried and just left on the ground. When you remain motionless and do no speak, you are indistinguishable from any other large, leather bound book.

Humanoid Soul

You are a "humanoid" for all targeting purposes. Healing spells repair you. Potions are absorbed by your pages and fix your binding. 

Absorbed Attunement

At the end of the hour you spend attuning to a magic item, the item disappears and becomes an intricate drawing on your pages. You or your carrier gain the approximate benefits of the item's ability. Your carrier cannot gain this benefit if it would result in them benefiting from more attunement than they are allowed. 

Languages

You can speak, read, and write Common and one other language of your choice.

Ribbon Bookmark

Your bookmark is a ribbon approximately 15 inches long. You can use it to grasp small objects such as pens for writing and pebbles for throwing at anyone you would like to annoy. This Ribbon, where tough to tear, is not quite strong enough for any attacks it does to cause damage.

Given a minute, you can tie yourself to an object or piece of clothing. When tied to something in this manor, you have disadvantage on any concentration or dexterity based checks. You can undo the knot as an action. Someone else can undo the knot with a DC 13 Slight of Hand check or a DC 15 Athletics check. 

Size

Your size is Tiny

Speed

Your base walking speed is 5

Ability Score Increase

Your Intelligence score increases by 2.

Previous Versions

Name Date Modified Views Adds Version Actions
3/30/2021 12:17:00 AM
41
2
0.0.1
Coming Soon

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