Homebrew Arachxypnios Species Details
“why do they not enjoy another's company?”
The innocent void eyes of her son looked up to her, causing her to sigh sadly
“They do not see what we do young one” she answered "They do not understand the value of family and companionship”
“But how could they not?” he questioned “How do they not see the loneliness that forces on to them? The cold pain because of no bond?”
“It is not that they do not see it, young one” She said motherly “To many of them the loneliness hurts less than being with others may cause” She says gently, speaking a soft melody. “they hurt from their past, and are unable to see how much harm they cause by pushing everyone off.”
To be an Arachxnios is to know family, companionship and closeness. They are innocent to the pain of being with others, the loneliness feeling like torture for them. They do understand how they are viewed by the world, how they are seen as nothing more than a giant pest, thus choosing to stay in small villages. The world may never accept them because of their monstrous appearance but they continue to move forward, many leaving to help change the minds of others about their species.
Ancient curse
Arachxypious started out as drow long ago, however a small group broke from lolth's control causing her to place this curse on them. Changing their bodies into the very thing they tried to leave, their eyes turning an unnatural dangerous color to glow through the darkness, their skin being replaced with black hairless chitin, shimmering purple in the light.
Their shoulders forcibly sprouting two arms from each, poison pushed through their veins. Even their mouths being morphed ripping even their ability to speak away from them
Community grown
Being grown around a love filled community, arachxypious have never known true loneliness and tend to fear it most. Much of their language is tactile with one another causing other races to see them as clingy and overly affectionate.
Arachxypious almost always have a role to fill, even when young, something they do to help the community while they are with them, helping them specialize in something.
Due to living in such small communities they tend to be fairly innocent to the outside world, only hearing tales from travelers or elders who have ventured out.
Arachxypious Names
The names normally given at birth are hard to pronounce, especially due to the oral differences, due to this many will take on a traveling name so travelers can have something to call them or so traveling arachxypious have a common thing to be called usually having to do with what strengths the tribe has seen in them(you may create a name for your character, but do keep the oral physiology difference in mind)
Traveling Names: Weaver, Wise, laughter, tracks, sight
Other races tend to see them as overly affectionate, and others still have even been outright hostile towards them seeing them as nothing but another creature to harm the town. While not outright banned, they are still treated as a potential hostile creature while in town. Shopkeepers are known to refuse service to them.
Arachxpious tend to make villages within a few days travel of another races town or village, at least a town who is willing to open trade with them.
Arachxypnios Traits
Cursed by lolth, they shared traits with spidersAbility Score Increase
Your constitution score increases by 1, and your Dexterity score increases by 2.
Age
You'r race matures by the age of 15 and generally live into their mid to late 60's
Alignment
Accustomed to the structure of your village, your species tend towards Lawful neutral however exceptions have been found
Size
Your species tend to be 4ft to 5ft tall, and tend to be light weight similar to an elfs. Your size is Medium.
Speed
Your base walking speed is 25ft
You can climb on both ceilings and walls at a rate of 35ft with at least 4 arms at work. If 3 or less arms are working to climb your speed becomes 15
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Spiders physiology
You have immunity to your own poison, and are resistant to outside poisons
Spiders skill
Poison injection: you'r claws and bite count as 1d4 light natural weapons, you are proficient in them, no other modifiers are added. When you use an action to make a melee attack with them you can add 1d10 Poison damage.
Coated weapon: once per day you can use your venom supply to cover a weapon in poison, giving it 1d6 poison damage for up to an hour. Note a second time could be done but you would lose all poison based abilities for the day
Web: At 5th lvl you finally have developed enough to mass produce web once per day, doing so expends your web creation entirely for the day.
You can fill a 10ft by 10ft square with web, all beings starting their turn in the area must make either a strength or dexterity saving throw to try and force through it or carefully walk through it, on a failed throw they are considered restrained.
Beings stuck in the web can choose tomake a strength saving throw at the end of each turn to break free losing the restrained condition if passed.
Fire will burn 5ft of it per round, harming creatures in the web for 1d8 fire damage.
Languages
You can read, and write Common and know a non-verbal language of your choice(consult Dm for help), and the language of your people
Note: due to your oral physiology you are unable to speak any language as normal, instead only able to communicate through clicks, hisses and other auch aounds that make up your native language
Previous Versions
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