Homebrew Animal Adventures: Cats Species Details

Cats have been welcomed into the homes of man, dwarf, elf, and even orcs and goblins for thousands of years. They provide an invaluable service, after all. Catching mice, rats, and other small vermin requires speed and coordination, not to mention a small stature, that the most bigger race simply do not possess. 

Animal Adventures: Cats Traits

Dex score +2

Bite & Scratch

Sharp teeth, and claws which can be quickly unleashed and used to slice through flesh - all cats posses these natural weapons.  Cats are proficient with this attack, which counts as both a weapon and an unarmed attack. The attack does a 1D6 damage plus your Strength modifier bonus. This increase to D8 + your Strength modifier bonus at level 5, and D10 at level 10

Darkvision

Cats have Darkvision up to 60 feet. 

Heft Cat

These bigs, substantial cats are the biggest of their kind and are tougher and more durable than their feline kin. If you want to play a Maine Coon, a Norwegian Forest cat, or just an unusually chncky version of you favorite breed, choose Heft Cat! 

The Welcoming Dark

The Welcoming Dark functions as a replacement for a Long Rest, restoring all lost hit points and spent hit dice up to a number of dice equal to half of the characters total number of them. 

The cat must spent at least 8 hours in the Welcoming Dark, not undertaking any strenuous activities. A cat also cannot visit the Welcoming Dark more than once per 24-hour period and must possess at least 1 hit point at the start of its rest to gain its benifits. 

However, the Welcoming Dark is a physical space, a place apart. When a cat enters the Welcoming Dark, they are gone from the game world and cannot be attacked by any monster or creatures near to where they previously were. They entirely vanished and only return when the individual cat chooses,. 

While the Welcoming Dark is safe from terrestrial threats, curious and dangerous things do lurk here.

Each time a cat enters the Welcoming Dark, Roll a D20

On a 1, the following occurs: 

  • The Welcoming Dark suddenly opens up and spits you out! You cannot re-enter for 24-hours and only gain the benifits of a short rest

On a 20, the following occurs:

  • The Welcoming Dark grant's you a vision of things to come, warning you of threats you'll face. Gain one Inspiration, which can be used to retake any failed test of the player character's choice. 

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