Homebrew Beastkin Species Details

 

Beastkin are thought to be separate race from most humanoids but they are humans born with a varied degree of animal influence (From fur bodies and animalistic skulls to no fur, tails, ears, teeth and claws). This affliction of nature is extremely rare outside of exclusively Beastkin mating where the affliction is passed down from one parent, In rare cases a child born with no affliction is normally left as a orphan in a town with unafflicted (normal) humans. Beastkin come in all varieties of mammalian creatures taking on attributes and strengths of their animal affliction. size, weight, and other physical aspects change depending on the level of manifestation (The greater the manifestation the higher your status among Beastkin) although other than unafflicted children the severity of the affliction does not change it's power.

Beastkin Traits

Your Beastkin character has the following racial traits.

Ability Score Increase

When determining your character’s ability scores, increase one of those scores by 2 and a different score by 1, or increase two different scores by 1 and select a skill. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

 

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.

Creature Type

Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are.

You are a Humanoid.

Size

You are Small or Medium. You choose the size when you gain this race. (Consult the DM about what size Beastkin is appropriate for your characters affliction.)

Speed

Your walking speed is 35 feet.

Darkvision

Beastkin eyes are great at reflecting available light allowing you to see 75 feet in dim light as if it were bright and 30 feet in darkness as if it were dim light. you can't discern color in darkness only shades of gray.

Deadly Claws

Clawed unarmed attack bonus

Keen Senses

Gain proficiency in the Perception skill and choose one sense to gain advantage on during Perception rolls using that sense. 

Beast Blood

The beast blood in your veins allows you to take bonuses that can show your unique power.

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