Homebrew Warforged Aasimar Species Details

Aasimar holds within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, However a warforged  Aasimar are not born to serve as champions of the gods, instead, they were created during the last great war. They were fused with remnants of fallen forged, in doing so creating a soldier that became so deadly, that for every on warforged Aasimar in a battle the lives taken were at worst hundredfold, these steel soldiers. An unexpected breakthrough blending organic and inorganic materials.  However, the coming of these steel champions of the gods caused so much destruction during the conflicts that every nation/kingdom stated that all warforged Aasimar were to be destroyed. However, not all were, as the last of their kind, they fled. Now after millennia only known in storeys and legends they return to the know worlds.

Told only in as tails, they are typically used as a way to inspire troops to fight to the last. Now with the return of these ancient soldiers, to a time of peace. Starting to learning what they were before the war. Now learning what they are now and who they want to be now.

Warforged Aasimar Traits

Warforged Aasimar share traits of both

Warforged Resilience.

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Aasimar Features

  • Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Celestial Resistance. You have resistance to necrotic damage and radiant damage.
  • Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
  • Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it.
  • Languages. You can speak, read, and write Common and Celestial.

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