Homebrew Bearded Devil Species Details
What a beardy bastard!
Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes.
A bearded devil is humanoid in form, with pointed ears, scaly skin, a long tail, and claws that clearly show its fiendish nature. These devils take their names from the snakelike growths that adorn their chins, which they use to lash and poison enemies, weakening them with their virulent venom.
Bearded Devil Traits
Toughass beardy bastards can see good in the dark and shit and are resistant to magic!Saving Throws
Strength +5, Constitution +4, Wisdom +2
Steadfast
The devil can't be frightened while it can see an allied creature within 30 feet of it.
Beard Lash
Beard. Melee Weapon Attack: +X to hit, reach 5 ft., one creature. Hit: 6 (1d8 + Y) piercing damage, and the target must succeed on a DC Z Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
At 11th level the damage increases to 2d8, and at level 16, 3d8.
X = str modifier + proficiency bonus, Y = str modifier, Z = 8 + str modifier + proficiency bonus
Ability Score Increase
STR+2, DEX & CON +1
Magic Resistance
Advantage on saving throws against spells and other magical effects.
Age
Bearded Devils are immortal, and if killed on the material plane, disappears in a puff of sulfourous smoke, reforming in it's home layer of Hell at full strength.
Alignment
Bearded Devils are almost entirely Lawful Evil without exception.
Size
Erinyes are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Your base flying speed is 60 feet.
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Devilish Resistance
You have resistance to cold damage; bludgeoning, piercing and slashing from nonmagical attacks not made with silver weapons.
You are immune to fire and poison damage.
You are immune to the poison condition.
Languages
You can speak, read, and write Common and Infernal and also communicate telepathically up to a range of 120ft.
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