Homebrew Ellecktri Species Details
When electricity interacts with enough nature energy, it can slowly form a consciousness, which eventually manifests a physical form, and forms a Ellecktri. They can also have children with humans and other Ellecktri, and their children will also be Ellecktri. Ellecktri have the same mental and physical ability as humans, and have mild shapeshifting powers, consisting of changes like lighter or darker hair color.
Similar but Shocking
Ellecktri are humanoid, and at a glance, many confuse Ellecktri with humans. On closer inspection, however, they have pale, semi-transparent, solid yellow skin, and are opaque and are slightly more saturated further in. Their hair is constantly raised, if slightly, and electric shocks occasionally run through their skin. Otherwise, they look human. These differences are enough to cause discomfort in many people, however a large percent don't notice.
Sparky Attitude
Most Ellecktri have an energetic, lively, impatient, and headstrong personality, however more often then not none of those are their main personality trait. These parts of the personality, however, are usually never outgrown, and they only get stronger or, more often than not, don’t change at all. This often deters would-be acquaintances, but also makes them great leaders or motivators.
Ellecktri are always looking for something to do, and dislike idling. As such, they enjoy travelling and adventure, as it keeps them active. They also don't need sleep, instead using any rest time to do lighter activities, such as reading.
Thunderbolt & Lightning
Due to the fact that they are electricity spirits, Ellecktri cannot come in contact with water or else their bodies will drastically weaken. However, they can fly, due to their bodies being able to zap through the air, and can do so relatively quickly and for long distances. Their bodies also constantly generate electricity, occasionally sparking outwards.
Ellecktri Names
Ellecktri formed by magic usually have names from the culture they were raised in, however Ellecktri born naturally to an older Ellecktri can have names in Primordial if the parent so chooses, and an adult Ellecktri can adopt a Primordial name to reflect their race.
Ellecktri Traits
Due to their bodies of pure electricity, Ellecktri have shared traits.Ability Score Increase
Your Dexterity score increases by 2 and your Charisma score increases by 1.
Age
Ellecktri grow and mature at the same rate as humans until they reach maturity at age 20, where aging slows to a third of the human rate. They can live for 250 years.
Alignment
Due to their energetic, impatient nature, Ellecktri tend to enjoy chaos more than any restrictions. They also don't care about good nor evil, only leaning towards whatever they feel in the moment.
Size
Ellecktri are the very similar in size to humans. Your size is medium.
Speed
Your base walking speed is 30 feet. You have a flying speed of 40, but cannot swim.
Darkvision
Due to their electric charge, your eyes are better at seeing light, even in dark conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t really discern color in darkness, only seeing shades of yellow and grey.
Electric Resistance
Due to the fact that their bodies are made of electricity, Ellecktri are resistant to lightning damage.
Electric Charge
You know the shocking grasp cantrip. When you reach 3rd level, you can cast the lightning bolt spell as a 3rd level spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. When you reach 5th level, you can cast the lightning bolt spell as a 3rd level spell with this trait, requiring no material components. Dexterity is your spellcasting ability for these spells.
Electrical Outburst
As an action on your turn, you can release mass amounts of electric charge into the air, creating a sparking, crackling field around you in a 15-foot radius. Once you use this trait, you can’t use it again until you finish a short or long rest.
The field has the following effects:
- The area is difficult terrain for creatures other than you.
- When the sphere appears, each creature within its area other than you must make a Dexterity saving throw. On a failed save, a creature takes 2d8 lightning damage, or half as much damage on a successful save.
- The sphere deals 1d8 lightning damage to each creature other than you that ends its turn inside the sphere. A creature takes the same damage when it enters the sphere for the first time on a turn or ends its turn there.
Languages
You can read, write, and speak Common and Primordial.
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