Homebrew Abyssal demon Species Details

Physical Description

 

History
Since the dawn of time, the demons have lived in solitude. One grave day they were invaded and almost completely wiped out by the humans, the demon realm pillage, forced to stay in disguise as other races, they reside among their fellow races as well as enemies, for so long in fact, that they have strayed from their natural form and only become so when necessary.

Society

Lives amongst humanoids.

Languages

You can speak, read, and write Common and Abysian, and can use telepathy to communicate

Demon Names

Male: Willy Stroker

Female: Willy Stroker

Abyssal demon Traits

It is easy to find yourself liking demon, causing the charisma and strength increaseAbysians Alignment Most Abysians are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. Their biology has led them to lead secluded lives. Their lands are eternally scorched littered with the cold dead remains left on roads and pathways They do not have any customs dealing with burying the dead they will however sometimes make shrines or memorials at their feet. As a species they are constantly looking for any means to extend their lifespan. Size Abysians stand between 4 and 7 feet tall and average about 650 pounds. Your size is Medium. Speed Your base walking speed is 25 feet. Darkvision Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as

Darkvision

  • Casting Time: 1 action
  • Range: Touch
  • Components: V S M (Either a pinch of dried carrot or an agate)
  • Duration: 8 hours
  • Classes: Druid, Ranger, Sorcerer, Wizard
  • You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.

 

Ability score increase

You gain plus 15 on strength, constitution, and intelligence.

Consuming flame

Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take fire damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra fire damage to one target when you deal damage to it with an attack or a spell.The extra fire damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

Abysian Skin

Any creature that grapples you or otherwise comes into direct contact with you must at the end of its turn succeed on a Constitution saving throw or take 1d4 fire damage. The damage increase to 2d4 at 6th level, 3d4 at 11th, and 4d4 at 16th level. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. Creatures resistant to fire take no damage.

Abysian Inner Flame

Resistance to fire. Vulnerability to cold. Takes cold damage when fully submerged in water 1d4 at the end of their turn. The damage increase to 2d4 at 6th level, 3d4 at 11th, and 4d4 at 16th level. They consume matter to fuel the flame not the stomach, abysians need no water but requires twice as much food.

Flaming Grasp

Abysians have to be mindful of their destructive nature, any flammable material that come into contact with their body will ignite. Unarmed strikes may use fire instead of bludgeoning (explained in the “Combat” section).