Homebrew Tetigit Species Details
Tetigit are creatures that share one body with a spirit they can be joined at birth or later in life. One creature possess the material body, second creature is only partly connected to the material world and without its host it can not exist in the material plane.
Tetigit are stuck together and need to learn how to live with each other to survive, they did not choose to bond but need to accept that it happened. Tetigit can be anything from human with a ghostly demon sprouting from its arm to a Dragonborn with a ghostly kobold tail sprouting from its back. Two creatures can communicate with eachother but everyone else hears only the voice of the material body despite that the ghostly creature is visibly stuck to the body of its host it can not interact with anyone or anything else except its host till it activates the "joining of two worlds"
Tetigit Traits
joining of two worlds, ghostly awareness, passingGhostly Awareness
Your spirit Tetigit is always awake and watches out for danger all the time.
You can not be surprised and you have an advantage on a saving throw every time an enemy takes an opportunity attack on you.
Joining of two worlds
Your Tetigit can take a bonus action every turn for 5 min and it counts separatly from your turn meaning host tetigit can take an action and a bonus action while spirit tetigit also takes a bonus action.
You can do it once every long rest.
You pass your energy to your spirit Tetigit and for 5 min it gains a phisical body and can fight along your side interact with objects and function as a normal character.
Spirit Tetigit is still a part of host Tetigit body but now can interact with everything around it meaning it can hold grab attack speak and cast spells as long as they are a bonus action.
You gain +2 wisdom and +1 charisma
You gain +2 wisdom and +1 charisma
Previous Versions
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6/28/2019 2:33:43 AM
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Posted Dec 25, 2018I'm gonna assume this is a subrace? The thematic elements seem fun, though that bonus to your ASI would make it broken for most races. The wording for your features could be tightened up a bit as well.
Ghostly Awareness
the odds of a saving throw on an AoO is quite low, outside of being poisoned by snakes. I would just scrap the second half of this feature, as it feels like your offering the player something they won't ever use.
Joining of two worlds
So... there are quite a few things that need to be addressed for this one.