Homebrew Arachne, Spiderling Species Details
(Editor Note: Put with the elves for their race group.)
History
Infected & trapped. Lost & never found. These creatures has been known to be rather infectious. Not much is known about how they turn into what they are, yet most know call it a curse or blessing yet we known they are infected when something happens. One of these things dubbed 'Spiderlings' come out. Looking rather different from when they went into caves infested with toxic arachnid like creatures.
Some have assumed that there is a cocoon phase for such a creature. But others that is highly unlikely, due to the different variations they end up seeing. While they do all share one thing in common, is their ability to weave threads, clothing and other things into, things of use, that is only known to them. Most tend to stick to the wilderness, as there have been few reports that the Spiderlings, enjoy
While these Spiderlings are often mistaken for driders, overgrown arachnids or a monstrous humanoid. Most of them live in fear of us, as we are of them. There have been very few but rare cases where these creatures try to integrate back into humanoid society. Its not uncommon, when they would try to do this by becoming merchants, craftsman or other useful artisans. They are also known as Web Artisans if they succeed upon their integration.
Signs of Friendship
A Spiderling have been known to shown signs of friendship through crafting for their friends, as it is a sign of respect for them. If impressed & maybe after a long friendship they would normally teach their friend their ways of weaving. As sometimes this involves the creature becoming a Spiderling themselves. Nothing is wrong with this, as most people would want it not. But to truly understand how the Spiderling weaves, you must become the Spiderling.
Age
The Species Arachne, with the sub-species Spiderling, tend to age at a different rate then most. AS the age they where turn is what they tend to stay. As the race looks young but are actually rather old creatures. Age of maturity is 20, but due to the blessing or curse, however they would view it. They have no age of dyeing, as if it was some kind of immorality.
Alignment
Spiderlings would prefer no to follow a higher power, to the letter. As the laws of other races tend to not fit them well. Since they are often assumed for hostile creatures, and normally attacked on sight. Yet it is only 1 in 10 that are actually hostile, this is due to the corruptive influence of a Demonic Spider Queen. Then tend to be chaotic to neutral. Yet never the combination of chaotic goo.
Size
Their sizes are in many variations from as small as tallest dwarf to the largest height of the tallest goliath. The can weight can be to the heaviest humans to the lightest of the minotaur species.
Height: 4'9" to 7'10". | Weight: 100lb to 360lb.
Speed
The Arachne have been known to be fast and rather hard to catch is the start climbing. The Arachne as a species have been know to be fast on lands as the are on walls or ceilings.
Walking Speed: 35ft. Climbing Speed: 35ft.
Arachne, Spiderling Traits
A blessing or a curse. Let's find out.Ability Score Increase
The Arachne, Spiderling is normally either oddly flexible, frightfully charming or both in some circumstances.
(Normally: Increase Dexterity Score by 2 & Increase Charisma Score by 1.)
Increase one ability score by 2 & increase another ability score by 1.
Gifting Artisan
The Natural Artisan
The Spiderling has some rather handy fingers that can act as a sewing equipment. They often show their friendship though the gifts they craft, while it only has been known that these creatures craft this items so far. For this the count of have a Weaver's tools on them at all times, as their body is considered such. However it might not be able to be used as spellcasting focus.
Gifts
All these listed below takes 10 minutes, are normally with a single use in mind or they can't be stacked with others of the same type of 'clothing'. These are normally crafted from it's own materials such as its own silk, chitin or other materials with similar materials laying around.
one, by the use of their own silk or any material they might have laying around.
Repairs: While the Spiderling can still repair the Gifts given to others, or itself by taking 10 minutes out of its day or night.
- Cold Safe (Sweater): Woven from a layered Spiderling silk non-stick-webbing, to keep the wearer nice and snug for cold areas.
When a creature wearing is wearing this, it gains advantage while in Cold Weather, however this can't be stacked. This weight 2 pounds and is worth 2 gold pieces. - Hot Safe (Sleeveless Shirt): Woven from a lightly layering of Spiderling silk, to most often keep the wearer cool.
When a creature wearing is wearing this, it gains advantage while in Hot Weather, however this can't be stacked.. This weight 2 pounds and is worth 2 gold pieces. - Harden Block (Limb Brace): Normally crafted from the shredded chitin, bone or some type of medium leather, woven together with silken webbings.
When wearing this the creature gains a +1 to Armor Class for one attack, however this can't be stacked. This weighs 5lb and is worth 1 gold piece. - Smooth 'n' Snug (Sock): These socks are made with more padded of the bottom of where the sole of the foot goes, to help to try and prevent injurie.
When wearing this the creature can remove one die from fall damage, This can normally only be stacked two. As its one for each foot. - Sneak Assist (Cloak): Made from the silk, as this tends to be more flexible then most other 'Gifts' listed.
This cloak give advantage to the wearer, for stealth rolls. This cloak however doesn't stack with anything that gives you advantage for stealth and is limited to 1 per creature.
Arachne Affinity
The feral-like arachnids, tend to be more willing and more helpful, as they tend not to attack upon the sight of these 'Spiderlings'. If the Spiderling was found in a Caves, layers in a Dungeon or the dreaded Underdark, tend to be more perceptive.
- While in a Cave, a Dungeon, or the Underdark, the Spiderling has advantage to perception checks.
- When rolling a perception you may choose to re-roll, but must take the result even if it is lower. You can do this once per long rest.
Web to Web
The Spiderling tends to get along with other arachnids & creatures with arachnid-like bodies or those who live in the Underdark. Its rather common oddly enough. As the Duergar who own a arachnid like mule called a steeder tend to come to them for help understand their own arachne-like creatures.
The Spiderling, like every other Arachne species can speak with spider, as if they had a language.
This is called Web-Speech. As only the Arachnids, the Driders, Arachne and other variation of these creatures know this, that are 8 legged, maybe.
Web-Speak tends to a mix of limb movements & other form of expression. A sort of sign language.
Web Working
Most Arachne can move throughout their own and other arachnids woven webs.
The Arachne-Spiderling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. They also ignores movement restrictions caused by webbing.
Language
Like most Arachne's, the sub-race dubbed Spiderling, tends to understand and be able to speak most languages, yet the language of undercommon, is rather normal to them. It's also know some their forest, beach and even desert cousins know either elvish, dwarvish or even common. As they tend to pick up the langauge that is commonly used in the region or are they're in.
The Spiderling knowns how to read, speak & write Undercommon & two other languages.
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Posted Nov 24, 2021why is it in comic sans
not complaining tho