Homebrew werewolf Species Details

A werewolf is a savage predator. In its humanoid form, a werewolf has heightened senses, a fiery temper, and a tendency to eat rare meat. Its wolf form is a fearsome predator, but its hybrid form is more terrifying by far — a furred and well-muscled humanoid body topped by a ravening wolf’s head. A werewolf can wield weapons in hybrid form, though it prefers to tear foes apart with its powerful claws and bite.

Most werewolves flee civilized lands not long after becoming afflicted. Those that reject the curse fear what will happen if they remain among their friends and family. Those that embrace the curse fear discovery and the consequences of their murderous acts. In the wild, werewolves form packs that also include wolves and dire wolves.

One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. Over time, however, many lycanthropes acquire features suggestive of their animal form. In that animal form, a lycanthrope resembles a powerful version of a normal animal. On close inspection, its eyes show a faint spark of unnatural intelligence and might glow red in the dark.

Evil lycanthropes hide among normal folk, emerging in animal form at night to spread terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns.

werewolf Traits

A powerful being but weak to silver

Darkvision

You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray and red.

Tracking

You can detect opponents within 15 feet by sense of smell. If the opponent is upwind, the range increases to 40 feet; if downwind, it drops to 10 feet. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range.

Silver Weakness

 You are vulnerable to damage from silvered weapons.

Protection

You have resistance to damage from non magical blunt weapons that aren't silvered.

Natural Weapons

 You have a 1d6 Bite and 1d8 Claw attack. On a successful melee attack you may use your bonus action to make a claw attack on the same target.

Trip Attack

You can attempt to trip the opponent as a bonus action after a bite attack. The opponent must make a Strength saving throw equal to 10 + your Strength modifier + your proficiency bonus.

 

Full Moon Rage

 At the start of a night with a Full Moon you must make a DC13 Wisdom save or lose control of yourself. During this time the DM has Control over what your character does, however every hour you may reroll your saving throw to take back control. Once you make the correct saving throw you retain control for the rest of the night.

Skills

 

You are Proficient in Intimidation and Perception rolls. You have disadvantage on Persuasion checks.

Languages

You know Common, Wolf, an extra language, and your old race language.

Previous Versions

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