Homebrew Blue Goblin Species Details

Different from the Others

Blue Goblins have still kept some special traits from their cursed ancestors, for starters as opposed to a normal goblins short lifespan, Blue Goblins reach maturity at the age of 25, with an average lifespan of 400 years old. Another major trait they gained is enhanced senses, this can be seen in their hyper senses, usually in hyper enhanced eyesight, hearing, and smell, though as a downside their sense of taste is sometimes too strong. Usually, these enhanced senses are notable in their appearance, with Blue Goblins having larger and more pointed ears, their eyes are lacking pupils and are very large similar to an owl.

Unfortunate Downsides

Though Blue Goblins have impressive minds and senses, their other traits are usually lacking. The average height of a Blue goblin is 2 to 3 feet tall, with the tallest ones rarely reaching 3 and a half feet tall, this usually leads to fear being one of the most common things to fuel them to keep moving, which they in fact aren't the fastest at. Along with all of this, they tend to be shunned from normal goblinoid communities leading to most of them wandering alone and not making or having many friends or family.

Blue Goblin Traits

Though these Goblins are mostly small and cowardly, it can't be denied they've been gifted with very powerful senses from birth.

Ability Score

Your Wisdom score increases by 2, and your Intelligence score increases by 1.

Supreme Senses

You have proficiency in the Perception skill, as well as the Investigation skill.

Superior Darkvision

Due to your incredible eyesight, you see clearly in the dark as if you were born in it.  You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

 

Ancient Habits

Because of habits rooted deep in your very DNA, even magic has difficulty breaching your finicky mind; you have advantage on saving throws against being charmed, and disadvantage on saving throws against being frightened.

Paranoid Sleeper

While sleeping, you still have a sense of your surroundings; when you sleep your passive perception is always active and unaffected, if a sound is alarming enough you wake up. Additionally,  you can go one extra day without sleep, however, you need to sleep during the entirety of a long rest afterwards, otherwise, you will suffer a point of exhaustion. 

Languages

You can speak, read, and write in both Common and Goblin.  

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