Homebrew Flying Sword Species Details
Animated by magic for a variety of purposes, animated objects are common objects given a crude intelligence to serve their master’s needs.
A flying sword dances through the air, fighting with the confidence of a warrior that can't be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers, maces, spears, and even self-loading crossbows are also known to exist in animated object form.
Flying Sword Traits
Flying swords share the following racial traits.Construct
You do not require air, food, drink, or sleep. Instead, you enter a restful state, remaining semiconscious, for 4 hours a day. While resting, you can dream after a fashion; such dreams are
reflexive mental exercises inherent to your consciousness. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Alignment
Created for a variety of purposes by a variety of masters, animated objects can be of any alignment but are usually neutral.
Antimagic Susceptibility
You are incapacitated while in the area of an antimagic field. If targeted by dispel magic, you must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Blind Senses
You have no eyes, and are blind (and therefore immune to the Blinded condition). You have blindsight out to a range of 60 ft.
Construct Nature
You are immune to the deafened, exhaustion, paralyzed, and petrified conditions.
False Appearance
While motionless, you appear indistinguishable from the mundane object which your race resembles. You must spend one minute motionless before this trait takes effect. You must maintain concentration during that time, as if you were casting a spell.
Size
Your size is small.
Speed
Your base walking speed is 0 feet.
Flight
You have a flying speed of 50 feet.
Blade
Your unarmed strikes deal 1d8 slashing damage on a hit.
Natural Armor
Your AC is equal to 17 + your dexterity modifier.
Living Sword
You are unable to wear armor or use shields.
No Hands
You are unable to wield weapons or wear shields, and cannot use items which require manipulation, including spellcasting foci, wands, tools, etc.
Poison Immunity
You are immune to poison damage and the poisoned condition.
Languages
You can read and understand Common, but you are unable to speak, but are still able to read, write, and understand any languages which you know. You are unable to perform verbal spell components.
Previous Versions
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Posted Oct 5, 2022i like this idea