Homebrew Fallen (Eliksni) Species Details

Eliksni, or fallen as they are more commonly known, are a race of 4 armed humanoids that act mostly as pirates and thieves. They have 4 eyes, allowing them to see beyond their normal limits, and four arms that gives them increased manuverability.

If you plan to allow the use of fallen in a campaign, they might be the inhabitants of along lost island civilization, or the inhabitants of another continent that the rest of the world has just discovered. Fallen are generally treated with suspicion.

Fallen (Eliksni) Traits

The racial traits of fallen stem from their life as scavengers, and from their bodily traits

Ability score increase

Fallen have a +2 increase to dexterity for their slender bodies and fast limbs, and a +1 increase to wisdom for their heightened senses.

Size

Fallen are tall, with bodies up to around 8ft tall.

4 arms

The fallen can double their speed for a turn. This trait can only be used once and recharges after a short or long rest.

the fallen can hold up and use up to 2 things at once, and can hold up to 4 one handed objects.

4 eyes

the fallen has advantage on checks against being blinded.

Scavenger's instincts

the fallen has proficiency with sleight of hand, survival, and perception checks.

Languages

Fallen can speak eliksni, their native language fluently, and common with little difficulty.

Age

Fallen age and mature around the same rate as humans, maturing at around 16 and living till around 70.

Ether consumption

Fallen need to consume ether every 3 days to  survive. Ether is a byproduct of magic, and any spot that has been hit by magic less than 30 minutes ago can have a small amount of ether harvested from it. To harvest ether, you must have a bottle to store it in, and a pinch of Ruby dust worth at least 1 GP. Harvesting ether takes 1d6 minutes. Harvested ether dissipates over 10 days.

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