Homebrew Ghoul 6 Species Details
Physical Description
Human-like in nearly every way besides biology. Despite this, humans that have been implanted with ghoul body parts will turn into ghouls themselves or they are born as a result of crossbreeding between a ghoul and human or other
History
Ghouls have a long and mysterious history, one of horror and survival. Ghouls have immense power, but require the flesh of humans to live. they are unfortunately born or forced into this life being seen as equal to the common monster
Society
Ghouls have two options when it comes to society. One to live as a hermit, the other to try to live as a human. Those who choose the hermit path often find themselves in packs to hunt for food. The ghouls who attempt to lead humanlike lives have higher risks involved should they be discovered (usually ending with the ghoul fleeing or the discoverer dying should the ghoul wish to survive). Very rarely will you find a ghoul who has been accepted by a human, even more so for those who parent half-ghouls
Ghoul Names
Ghoul names follow the culture they are surrounded by, Whether that be human or otherwise.
Ghoul 6 Traits
Ghoul TraitsAbility Score
Your constitution score increases by 2 and your Strength increases by 2.
Age
Ghouls age similarly to humans.
Alignment
Ghouls range as much as humans when it comes to alignment, though they tend toward chaotic alignments due to their forced separation from human society
Size
Ghouls vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Ghoulish Appetite
You gain nourishment from human flesh, though you don't need to eat every day. Additionally, you must pass a DC 15 CON check to keep yourself from vomiting should you consume any other foods. Drinks, however, are fine.
Healing
You may regrow limbs on long rests but you sacrifice regaining spell slots hp or anything else
Hunger
Once every d20+10+ Constitution modifier days you need to consume at least 1.5 lbs worth of human flesh (or a sentient equivalent). Every meal resets the days and a reroll is needed. When the amount of days left is equal to your constitution modifier, you must pass a DC 12+1 (per day after) charisma saving throw or suffer one of the effects from the short term madness table in the DMG for an additional 15 minutes.
Ghoul Sense
You have advantage on perception checks based on smell. You can distinguish between ghouls and non-ghouls without the need for a roll. Lastly, dim light no longer affects your vision negatively.
Language
You can speak, read, and write Common and one other language of your choice.
Rinkaku
You have spider leg-like appendages that form at the base of your spine as your action, you can attack with these appendages to deal 1d4+ your Strength modifier in piercing damage. You can attack with more than one appendage when you reach higher levels: two appendages at 5th level, three appendages at 11th level, and four appendages at 17th level. You can direct the appendages at the same target or at different ones. Make a separate attack roll for each appendage. The range is 10ft.
Agile Climbers
Your climb speed is equal to your walk speed due to your kagune.
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