Homebrew Ghoul 6 Species Details

Physical Description

Human-like in nearly every way besides biology. Despite this, humans that have been implanted with ghoul body parts will turn into ghouls themselves or they are born as a result of crossbreeding between a ghoul and human or other

 
 

History

Ghouls have a long and mysterious history, one of horror and survival. Ghouls have immense power, but require the flesh of humans to live. they are unfortunately born or forced into this life being seen as equal to the common monster

Society

Ghouls have two options when it comes to society. One to live as a hermit, the other to try to live as a human. Those who choose the hermit path often find themselves in packs to hunt for food. The ghouls who attempt to lead humanlike lives have higher risks involved should they be discovered (usually ending with the ghoul fleeing or the discoverer dying should the ghoul wish to survive). Very rarely will you find a ghoul who has been accepted by a human, even more so for those who parent half-ghouls

Ghoul Names

Ghoul names follow the culture they are surrounded by, Whether that be human or otherwise.

Ghoul 6 Traits

Ghoul Traits

Ability Score

Your constitution score increases by 2 and your Strength increases by 2.

Age

Ghouls age similarly to humans.

Alignment

Ghouls range as much as humans when it comes to alignment, though they tend toward chaotic alignments due to their forced separation from human society

Size

Ghouls vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Ghoulish Appetite

You gain nourishment from human flesh, though you don't need to eat every day. Additionally, you must pass a DC 15 CON check to keep yourself from vomiting should you consume any other foods. Drinks, however, are fine.

Healing

You may regrow limbs on long rests but you sacrifice regaining spell slots hp or anything else

Hunger

Once every d20+10+ Constitution modifier days you need to consume at least 1.5 lbs worth of human flesh (or a sentient equivalent). Every meal resets the days and a reroll is needed. When the amount of days left is equal to your constitution modifier, you must pass a DC 12+1 (per day after) charisma saving throw or suffer one of the effects from the short term madness table in the DMG for an additional 15 minutes.

Ghoul Sense

You have advantage on perception checks based on smell. You can distinguish between ghouls and non-ghouls without the need for a roll. Lastly, dim light no longer affects your vision negatively.

Language

You can speak, read, and write Common and one other language of your choice.

Rinkaku

You have spider leg-like appendages that form at the base of your spine as your action, you can attack with these appendages to deal 1d4+ your Strength modifier in piercing damage. You can attack with more than one appendage when you reach higher levels: two appendages at 5th level, three appendages at 11th level, and four appendages at 17th level. You can direct the appendages at the same target or at different ones. Make a separate attack roll for each appendage. The range is 10ft.

Agile Climbers

Your climb speed is equal to your walk speed due to your kagune.

Previous Versions

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