Homebrew Dhampir Species Details

Dhampir

Dhampir's are the progeny of vampires and mortals, with the undying beauty and grace of vampires and the chaotic mindset and free will of the living,
Dhampir's are seen as omens and plagues upon civilization, forced to live in isolation if not immediately burned at the stake.
Driven by their cold instincts and inhuman strength, Dhampir's recieve looks of damnation throughout the world, causing many Dhampir's to hold
intense grudges toward the living, doing everything in their power to become their undoing of civilization.

Ill-Begotten Fate

It is rarely the case that a dhampir is created by accident, rather, a powerful vampire will charm a pregnant woman and feed her their blood,
in turn creating a progeny that can walk amongst daylight. It is uncommon for a Dhampir's vampiric progenitor for manipulate and 
twist the heart of their child, setting them forward on a path toward fulfilling the vampire's machinations.
However, not all Dhampirs suffer this fate. An unsuspecting vampire may infect a pregnant mortal, causing their child to become a Dhampir.
Or, in rare cases, enthralled mortals may break thei chains of captivity, finding ways to perform holy rituals before the infant's birth,
strengthening the child's bond towards life and love.
Regardless of their origin, Dhampir's tend to have a strange relationship with death. Though they may not be truly undead,
they share an unnatural fortitude with their vampire progenitors.

Phsyical Appearance

Dhampir, while typically the off-spring between vampire and human, and thus overtly human appearances,
is not unknown to have ancestry of other mortal races. As a baseline, they have long, sharp fangs, ashen skin,
gem-coloured eyes and a menacing gaze
Elven off-spring are known to have long, pointed ears, while dragonborn off-spring have blood-red scales adorning their
body. Tiefling off-spring maintain a similarly blood-red skin tone and claws as sharp as their fangs, while aasimar off-spring
have a unique ink black or snow-white skin tone with etheral blood occasionally dripping from their halo.

Dhampir Names

Depending on how a Dhampir is raised, either with a tyranical vampire parent, or a loving mortal mother, the names given to them differ. 
Such a vampire may, on a whim, just assign the name of the nearest object and be done with the matter, while a loving mortal parent
would give one according to their culture and homeland.

Dhampir Traits

Your dhampir lineage character has the following racial traits.

Size

Dhampir are of the same stature as their mortal ancestry, though typically lighter in weight.
Your size is Medium.

Speed

Your base walking speed is 35 feet.

Age

Dhampir's age the same as their mortal ancestry, however once adulthood is reached, they then show no visible signs of age until death.
It is unkown how long Dhampir naturally live, however some speculate over a millenia.

Alignment

Much like humans, Dhampir are typically influenced by their upbringing yet, due to the discrimination against their race and the
less-than-good tendencies inherited from their vampiric bloodline, most repress themselves into neutrality at best and evilness at worst.
A Dhampir is, however, fully capable of holding a good alignment.

Ability Score Increase

When you determine your ability scores, increase your Constitution Score by 2, and increase your Dexterity Score by 1. These increases can’t raise a score above 20. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

Creature Type

Your creature type is both Humanoid and Undead.

If an effect works on at least one of a creature’s types, that effect can work on that creature. For example, if you are both a Humanoid and an Undead, cure wounds works on you, since the spell works on a Humanoid.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.

Vampiric Resilience

You have resistance to necrotic damage.

Fanged

Your Fangs are a natural weapon, which you can use to make unarmed strikes against a willing creature or a creature that's grappled by you, incapacitated,
restrained or victim of a sneak attack.

If you hit with it, you deal damage equal to 1 piercing damage + your CON modifier.
As part of an unarmed strike made with your fangs, you can drink blood from your target if it has blood and isn't a construct or undead,
gaining temporary hit points equal to 1d6 necrotic damage.

If you fail to consume at least 1 liter of blood during a day, you gain 1 level of exhaustion and cannot benefit from your Vampiric Resilience trait
except through magic or drinking at least 1 liter of blood.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.

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