Homebrew Green Hag Species Details

The wretched and hateful green hags dwell in dying forests, lonely swamps, and misty moors, making their homes in caves. Green hags love to manipulate other creatures into doing their bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts.

Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also for whole nations.

Green Hag Traits

Green hags love to manipulate other creatures into doing their bidding, masking their intentions behind layers of deception.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Amphibious

You can breathe both air and water.

Natural Armor

Accustomed to wearing only a few thin rags, you find yourself stifled and unable to use your innate spellcasting, illusory appearance, or invisible passage features while wearing armor or using shields. Your sickly, callous skin provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number).

Innate Spellcasting

You can innately cast the following spells, requiring no material components: dancing lights, minor illusion, and vicious mockery. Your innate spellcasting ability is Charisma (spell save DC 12).

Mimicry

You can mimic animal sounds and humanoid voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Invisible Passage

As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.

Illusory Appearance

The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. Using this feature allows you to cast disguise self without material components, and allows you to take a bonus action to end it. Once used, you can't use this feature again until you finish a short or long rest.

Languages

You can speak, read, and write Common, Draconic, and Sylvan.

Previous Versions

Name Date Modified Views Adds Version Actions
9/27/2018 10:47:57 PM
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10/9/2018 1:37:30 AM
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