Homebrew Sylph Species Details
Infused with the power of the Feywild and the elemental Plane of Air, Sylphs are "strangely" fey of the air. When a fey and air elemental decide to create life, a sylph is the result of the union. Usually, Sylphs are guardians who protect secret knowledge and/or the environment, but it’s not out of the question for a Sylph to cause mischief among men. While they are invisible to human beings by means of magic or a simple disguise, Sylphs have more than just invisibility and brawn going for them. They also have a type of intelligence that humans lack. They do usually have coarse, humanoid shapes that are larger and stronger than those of regular humans.
Sylph Traits
Your sylph character has the following racial traits.Ability Score Increase
Increase Int score by 2 and Str or Dex score by 1.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
You are a Fey.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Windy Flight
You have a flying speed equal to your walking speed and can hover. This flight is magical and does not require the use of your wings (if you have them).
Sylph Magic
You know the gust cantrip and cast the fog cloud spell once with this trait and regain the ability to do so when you finish a long rest or you may use a spell slot of the appropriate level or higher to cast any of the spells again. Your spellcasting ability for these spells is your choice of Intelligence.
Storm Resistence
You have resistance to electricity damage.
Fey Resilience
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
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