Homebrew Soul Flayer Species Details
The Soul Flayer is a creature that can have a few different appearances. Some appear to look like Mind Flayers, however they have a rib cage on the outside of their body. It seems to be humanoid, and can protect the Soul Flayer from some attacks. They have a hollow chest, with a blue flame inside. They have various spikes across their body, including their arms and legs. Some however, can be humanoid. If they are humanoid, they have an appearance similar to a Fallen Aasimar's. If humanoid, they still have the spikes, rib cage, and flame that the other appearance of a Soul Flayer has. They come from the shadowfell, and feed on the souls of other creatures. They prefer to feed off of dying creatures, as they do not enjoy making races suffer. When they have to feed off of a healthy living soul, they usually choose evil creatures.
Soul Flayer Traits
Soul Flayers are a race of soul eating Mind Flayers. They have much different powers, some are defensive.Ability Score Increase
Your constitution score increases by 2 and your charisma by 1
Size
Soul Flayers usually stand at 6 feet tall and weigh 120 pounds. Your size is medium.
Tremorsense
You have learned to detect people through the vibrations of their footsteps on the ground. You can detect and precisely locate vibrations, including those of other creatures. You have to be in contact with the source of the vibrations. You can only use tremorsense while on the ground, and you cannot detect flying or incorporeal creatures.
Built For Speed
You are meant for stealth and fast attacks. You have disadvantage on attack rolls with large weapons. Large weapons slow you down, you are better off using small or medium sized weapons.
Spiked Body
You have various spikes all over your body. These spikes are very hard to damage. You gain resistance to acid and fire damage.
Silent One
You are great at stealth, and are extremely quiet while in stealth situations. You gain advantage on stealth checks.
Weaponized Spikes
Once per day you can create a light or medium weapon. You can choose to make a heavy weapon, however, it will take 2 days.
Helpful Comrade
You enjoy helping out your party. You can cast tremor sense at will, and can cast soulfire strike 4 times per day. You can roll 1d6 as a bonus action once per turn, if you roll a 4 you gain 4 more soulfire strikes for the day.
Languages
You speak Deep Speech, Common, and Undercommon.
Previous Versions
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4/7/2021 7:38:20 PM
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Coming Soon
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