Homebrew Boneclaw Species Details
Boneclaws are bloodthirsty undead that enjoy using their extendable claws to bring death to the living. The lore of the dead does not reveal what dark necromancer's laboratory or nether plane boneclaws entered the world. Perhaps they merely "evolved" from lesser forms. The boneclaw is an intelligent skeletal undead that possesses exception control over the length of its claws. At will, a boneclaw can extend one or two of its finger-claws to a distance of 20 feet, nearly skewering fleshy creatures that stand in the way. A boneclaw stands about 8 feet tall and weighs about 300 pounds.
Boneclaw Traits
Your Boneclaw character has the following racial traits.Speed
Your base walking speed is 35 feet.
Ability Score Increase
When you determine your ability scores, increase your strength score by 2, and increase a different one by 1. These increases can’t raise a score above 20. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. If you are replacing your race with a lineage, replace any Ability Score Increases you previously had with these.
Languages
Your character can speak, read, and write Common and 2 other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Your creature type is Humanoid, and Undead (choose when you gain this lineage).
If an effect works on at least one of a creature’s types, that effect can work on that creature. For example, if you are both a Humanoid and an Undead, cure wounds works on you, since the spell works on a Humanoid.
Size
Your size is Large
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.
Deathless Nature
You have escaped death, a fact represented by the following benefits:
- You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
- You have advantage on death saving throws.
- You don’t need to eat, drink, or breathe.
- You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
Claws
You can make 6 foot claws emerge from your fingers as a bonus action that have a reach of 10 ft dealing 1d6+your strength or dexterity mod.
shadow jump
As an action, you can step into a shadow entering an area like the Astral plane but everything is black except for other shadows that you can walk through, you can attack the creature if you walk out near them. Your speed in the shadows is doubled. If you end your turn in the Astral plane you experience 1 lvl of exhaustion. You can only use this feature once per day.
shadowy stealth
while you are in a dark area with at least dim light, you can take the Hide action as a bonus action, you also gain advantage on these stealth checks.
Previous Versions
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4/9/2021 3:05:16 AM
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4/9/2021 3:25:02 AM
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