Homebrew WereDragon Species Details
Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
For all her life, Farideh had known that reading her father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes.
But every scale of it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
Born of dragons, as their name proclaims, the weredragon walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, weredragon originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some weredragon are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
Proud Dragon Kin
WereDragons look very much like dragons standing erect in humanoid form. The first weredragons had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 7.5 feet tall and weighing 380 pounds or more. Their hands and feet have strong, talonlike claws.
The blood of a particular type of dragon runs very strong through some weredragon clans. These weredragons often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any weredragon, the clan is more important than life itself. Weredragons owe their devotion and respect to their clan above all else, even the gods. Each weredragons conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each weredragon knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Weredragons value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A weredragon holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a weredragon.
Though all weredragon strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another weredragon clan before seeking aid from other races—or even from the gods.
Weredragon Names
Any human or dragon name works for a Weredragon and some weredragons have multiple names A first and last name for their human form a first and last name for their dragon form and some sort of combination for their hybrid form.
WereDragon Traits
Your draconic heritage manifests in a variety of traits you share with other weredragons.Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 2.
Age
Young weredragon grow quickly. They walk hours after hatching, and reach adulthood by 80. Their lifespan is equal to that of there draconic ancestor.
Alignment
Weredragons tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most weredragons are good, but those who side with Tiamat can be terrible villains.
Darkvision
You can see in darkness (shades of gray) up to 120 ft.
Shapechanger
The weredragon can use its action to polymorph into a dragon-humanoid hybrid or into a true dragon, or back into its true form, which is humanoid. Its statistics and AC are the same in each form. Any equipment it is wearing or carrying isn't transformed when polymorphed into wither humanoid or its hybrid form. When polymorphed into a true dragon however, and equipment it is wearing or carrying is absorbed into the transformation. It reverts to its true form if it dies. Any basic abilities your dragon ancestor may have such as gold dragons Amphibious is granted to you no matter what form you take.
True Dragon
Once per long rest you have the ability to polymorph into a young true dragon of your draconic ancestry.
Size
Weredragons are taller and heavier than humans, standing well over 7'5 feet tall and averaging almost 380 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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