Homebrew Fleshwalker Species Details

Forever twisted by an eldritch hunger, Fleshwalkers are a fine line between monster and man. Their relations with eldritch horrors grant them the ability to contort and deform their body, see in the dark, and increased constitution. Many fleshwalkers are mindless amalgamations of meat and flesh, only seeking to feed and grow. Some on the other hand, are nearly human, seeking to remove the curse or become one with it. But all fleshwalkers have a hunger for flesh. Fleshwalkers are typically outcasts, as many see them as monsters. Where ever they may go, they cant escape themselves.

Fleshwalker Alamamate 

Fleshwalkers are driven by the desire to consume. Its akin to a parasite, a reflex. Sentiment Fleshwalkers constantly have to fight the urge to consume, for they know that giving in to the hunger would turn them fully into a mindless beast.

While most Fleshwalkers hunger for flesh your character might otherwise gain matter from the living. Roll on or choose an option from the Fleshwalker Hungers  table to determine what tempts your character to feed.

Fleshwalker Hungers
d4 Hunger
1 Blood
2 Raw meat
3 Bones
4 Metal

Fleshwalker Origins

The history of Fleshwalkers is not well documented. Some believe they are followers of Old Gods, while others believe they are driven by a virus. The general consues is that Fleshwalkers are eldritch spawn

Fleshwalker Origins
d8 Origin
1 You are the follower of an old god, hoping to become closer to them
2 Your pact with a predatory deity, fiend, fey, or spirit caused your body to deform
3 You survived a near death experience by fusing with a fleshwalker
4 A parasite inhabits your body. You indulge your hunger to sate it.
5 You sought out a fleshwalker to become one yourself in a conquest for power
6 You were cursed by an eldritch being
7 You don’t know your origins, but you were raised by fleshwalkers or other monsters.
8 A radical experiment changed your body, making you a monster among men

 (Icon art by godslush on tumblr) (Dhampir race from UA was used as a base)

Fleshwalker Traits

Your fleshwalker character has the following racial traits.

Speed

Your base walking speed is 30 feet.

Ability Score Increase

When you determine your ability scores, increase one of those scores by 2, and increase a different one by 1. These increases can’t raise a score above 20. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. If you are replacing your race with a lineage, replace any Ability Score Increases you previously had with these.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.

Creature Type

Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.

Your creature type is Monstrous Humanoid

If an effect works on at least one of a creature’s types, that effect can work on that creature. For example, if you are both a Humanoid and an Undead, cure wounds works on you, since the spell works on a Humanoid.

Size

Your size is Medium

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.

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