Homebrew Hallowed Species Details
Legends speak of a race of people who sought immortality, and in their pursuit of forbidden knowledge they discovered an ancient and dark magic. These people were mostly wiped out by the other races, but a few small groups hid away deep in ancient ruins and caverns long forgotten. These people became the hallowed, a race of semi-immortal humanoids whose magic enables them to survive in environments most humanoids have a hard time in, and their appearances near settlements usually signal a coming disaster.
Hallowed Traits
Hallowed Racial TraitsHallowed Ability Score Increase
You choose between Strength and Constitution to increase by 2, and Dexterity and Wisdom to Increase by 1.
Hallowed Flight
One of the Hallowed's magic was that of an improved levitation; allowing them to fly as effectively as a human walks. You gain a flying speed of 30 feet and can hover, without issue.
Improved Mage Hand
Many Hallowed go through mummification processes to preserve themselves for immortality, and so they developed an improved version of the common spell Mage Hand. This new version spawns two physical hands which take appearances based on what the caster values most, and they last indefinitely, unless the caster decides to dismiss them as a free action. These hands function just like the Hallowed's physical hands, and can carry, lift, drag, push and pull for their strength score, as normal. These hands can be used to make unarmed attacks within 5 feet, and deal 1d6 Necrotic damage plus their strength modifier.
Improved Health
The Hallowed may not have fully discovered immortality, but they have successfully bolstered their own health by a large amount, leading to extended lifespans. Most Hallowed can live to 900 or older. This increased health also raises their health point total by an additional 1d8 for each level they have.
Timeless Body
Hallowed have bolstered their bodies against rot and decay, and have gained immunity to nonmagical diseases and illness, and their improved health helps protect them against poisons.
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