Homebrew Dwelvan Species Details

Dwelvans, referred to as dwelfs by those not of their ilk, are few and far between. In fact, those that don't go out adventuring may never meet another in their first 100 years. Inheriting traits and characteristics from both races, while never truly belonging to either, both the words limber and lumber can define their features. Shorter than the average human, but they are often as stocky as a smith. While strong, many are believed to lack the lifepower (lower constitution) of either of their kin.

Dwelvan Traits

Your dwelvan is unusual and strange, quick to make friends and honorable enough, but also wise and aloof.

Father axe and mother bow

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer and also the shortsword, longsword, shortbow and longbow. As well as light and medium armor.

Dwelvan constitution.

You have advantage on saving throws against poison and are resistant against poison damage. 

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools

Dwelvan grace

You have disadvantage on all charisma checks with all dwarves and elves. 

Ability Score Increase

Your wisdom, dexterity and constitution scores increase by 1.

Age

Dwelvans reach maturity of 50 years only if they survive the sickness of their youth. It is expected that, due to their elven heritage, Dwelvans can live well past 700 years, living a temporally aloof lifestyle.

Alignment

Dwelvans are, more often than not, good or neutral, but are generally chaotic or lawful. 

Size

Dwelvans have stocky builds, ranging in height from four and a half to six feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to twilit forests or caves, you are your parents child.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages

You can speak, read, and write Common, dwarvish and Elvish.

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