Homebrew Kitsune (pathfinder 2e) Species Details
Kitsune are a charismatic and witty people with a connection to the spiritual that grants
them many magical abilities, chiefly the power to shapechange into other forms. Whether
they pass unseen among other peoples or hold their tails high, kitsune are clever observers
of the societies around them.
Kitsune (pathfinder 2e) Traits
n/aAbility Scores.
Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
Size.
Medium
Speed.
30
Darkvision.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Innate Casting
You pick which attribute modifier you will use to cast innate spells that you gain from traits through the ancestral mastery feature from a choice of intelligence, wisdom or charisma once you pick you cant change the modifier you use for you innate casting.
Ancestral Mastery
At 1st level, you gain one ancestral trait, and you gain an additional ancestral trait every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels), you can also trade your ability score improvement for a trait. When you gain a level you can grow one or more tails. Your maximum number of tails is equal to the level of the highest-level spell you can cast from your spell slots or non-cantrip kitsune innate spells, or 1 + your number of kitsune ancestral traits, whichever is higher, to a maximum of nine tails.
Ancestral Traits
Bite. Prerequisites: 1st level
You are a creature of the material world, with an affinity closer to the wilds than urban society. You gain a bite unarmed attack that deals 1d6 piercing damage. Your bite has the finesse property.
Born from Frozen lands. Prerequisites: 1st level
Your ancestors crossed the Crown of the World or resided on snowy peaks. You have resistance to cold damage. You are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.
Change Shape. Prerequisites: 1st level
You transform into a specific alternate form that you choose. You may choose your alternate form from a choice of.
Fox Form. You transform into a fox(IDRotF p288) using the rules of a druids wild shape with the following exceptions.
. You can cast only innate spells that you have gained as traits through the Ancestral Mastery feature.
. You can use your star orb if you have one or your tails as your arcane focus for spells that have no component gold cost.
. Your hit points remain the same except you lose all hit points gained from your constitution bonus.
. When you hit 0 hit points you can choose to remain in your fox form while unconscious.
Tailless Form. You transform into a humanoid prevalent where you grew up (typically human). This form is the same age and body type as your true form and has roughly analogous physical traits, such as hair color. Using Change Shape counts as creating a disguise for the use of Deception. You lose any unarmed Strikes you gained from any ancestral Traits in this form unless stated otherwise.
You can remain in your alternate form indefinitely, and you can shift back to your true kitsune form by using this action again. Once you have pick a alternate form you cant pick the other unless a ancestral trait allows otherwise.
Invigorating Fear. Prerequisites: 1st level
You are invigorated by the shock of a prank or the thrum of terror. When a creature within 60 feet of you gains the frightened condition you gain temporary Hit Points equal to your level. The temporary Hit Points gained using this feature can not be higher than your level. You may use this ability a number of times equal to your proficiency bonus before needing a long rest.
Invoke Celestial Privilege. Prerequisites: 1st level
Whether due to Daikitsu’s grace or faithful forebears, you have a strong connection to the divine, affording you certain protections. When a creature with the Celestial type would force you to make a saving throw you have advantage on the roll. You gain resistance to radiant damage.
Foxfire. Prerequisites: 1st level
A crack of your tail sparks wisps of blue energy. Choose either electricity or fire when you gain this trait. Foxfire is an innate ranged spell attack with a range of 60 feet. The attack deals 1d4 damage of the chosen type. Special If you have the Born from Frozen lands trait your foxfire deals cold damage instead of electricity or fire.
Kitsune Lore. Prerequisites: 1st level
You excel at navigating social situations and keeping secrets. You gain proficiency in the persuasion and deception skill. If you are already proficient in one of those skills you instead become proficient in a skill of your choice. You also have advantage on all intelligence checks regarding Kitsune Lore.
Kitsune Spell Familiarity. Prerequisites: 1st level
You’ve picked up a few magical tricks. You know and can cast Vicious Mockery, Blade Ward, and the Minor Illusion cantrip as a innate spell.
Retractable Claws. Prerequisites: 1st level
You gain a claw unarmed attack that deals 1d4 slashing damage. Your claws have the finesse property.
Shapechanger's Intuition. Prerequisites: 1st level, Change Shape
A lifetime of experience helps you see through disguises. You have advantage on Intelligence (Investigation) checks to realize that a creature is transformed into another form or is Impersonating a specific creature.
Star Orb. Prerequisites: 1st level
Your magic has crystallized into a spherical stone. You gain a arcane focus in the shape of a tiny stone orb (star orb). The orb floats 5 feet in the air and hovers this way until you grab it, store it or use a bonus action to dismiss it. If you move more than 60 feet from the orb it follows you until it occupies the same space. The orb has a speed that matches your own and moves when you do. If prevented from moving the orb will disappear requiring a bonus action to re-summon it. Once per long rest you can draw upon your orbs innate magic to replenish your own. You can cast one innate spell gained from an ancestral trait that you have already cast today. You must still Cast the Spell and meet the spell's other requirements.
Hybrid Form. Prerequisites: 5th level, Change Shape
When you Change Shape, you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one. You can Change Shape to alter the details of your hybrid form without fully changing into your true form or your alternate form. While in hybrid form, your foxlike features make it obvious that you aren’t a normal humanoid.
Kitsune Spell Mysteries. Prerequisites: 5th level, Has at least one innate spell from a ancestral trait.
You know more kitsune magic. You can choose to cast one of: Bane, Silent Image, or Sanctuary as a innate spell once per long rest.
Myriad Forms. Prerequisites: 5th level, Change Shape
With a bit of self-discovery, you find a new form. You gain the other alternate form from the Change Shape trait that had not picked.
Shifting Faces. Prerequisites: 5th level, Change Shape
You wear many faces, even those that don’t belong to you. Once per long rest when you Change Shape into your tailless form, you gain the effects of 1st-level Disguise Self for 1 hour or until you shift back, except it’s a transmutation effect rather than an illusion.
Fox Trick. Prerequisites: 9th level,
With a gesture, a trick, or some distracting words you can create a diversion that draws creatures attention elsewhere. As a bonus action you can Attempt a Deception check vs a perception check against a number of creatures equal to your charisma modifier. Against the creatures you rolled higher than you become heavily obscured to them, this lasts until the end of your turn or until you do anything except for moving stealthily or taking the hide action. Against the creatures you rolled lower than you failed to divert their attention from you and they are now aware you are trying to trick them. Creatures that passed now have advantage against Fox Trick for the next 24 hours. You can use this ability a number of times equal to your proficiency bonus before needing a long rest.
Killing Stone. Prerequisites: 13th level, Star Orb
Your star orb hides a deadly miasma. You can cast Cloudkill as a innate spell once per long rest when using your star orb as the arcane focus.
Kitsune Spell Expertise. Prerequisites: 13th level, Kitsune Spell Mysteries
Your tails show your magical mastery. You can choose to cast one of: Confusion, Death Ward, or Programmed Illusion as a innate spell once per long rest.
Rampaging Form. Prerequisites: 17th level, Change Shape
Once per long rest when you Change Shape into a fox you gain the effects of Guardian of Nature (beast) and Investiture of Flame spell for 1 minute without requiring concentration or until you shift back whichever comes first. Special If you have the Born from Frozen lands trait you use Investiture of Ice instead of fire.
Languages.
You can speak, read, and write Common and one extra language of your choice.
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