Homebrew Dark Aberrant-kin V.3 Species Details

Dark aberrations were summoned to the world as a result of combined efforts between the forces of dark magic. Since the near sundering of the barrier between the Underdark and Shadowfell, the portals between were kept fairly in check. A group of powerful magic users maintained the barriers where irrevocable cracks lingered. However, the whispers of the shadows infected a few, along with encroaching dark forces on this side of the barrier, intent on releasing chaos from the world of darkness. They murdered the gatekeepers on their shift and broke open one of the cracks. Like they warn about cracks in pottery, the crack spread and released the dark aberrations. These creatures, lurkers mainly at the fringe of Shadowfell, were not grateful to their saviors and wounded many of them before fleeing and spreading through the Underdark, where they are said to live till today.

Dark Aberrant-kin V.3 Traits

+2 to Dex +1 to Charisma

From the Abyss

You have resistance to necrotic damage

Aberrant Kind

Your race is considered both aberration and humanoid

Ability Score increase

Your Dexterity score goes up by 2 and Charisma by 1

Darkvison

 

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Amorphous

 

 Dark aberrant-kin are extremely flexible and limber. You can move through a space as narrow as 1 foot without squeezing, any items that cannot fit through a space you pass through are left behind. You have advantage on checks made to escape a grappled against creatures the same size as you and typical restraints can't hold you. In addition, you can don or doff armor as an action.

Dark Infused

 

You draw strength from the dark. When in darkness, you may expend a bonus action to draw in the essence of it. You regain hit points equal to half your level rounded down plus your Charisma modifier. You do not gain points over your maximum with this trait. You must finish a short or long rest before using this trait again.

Languages

You know how to speak, read and write common and abyssal

Previous Versions

Name Date Modified Views Adds Version Actions
4/11/2021 1:26:33 AM
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4/13/2021 3:49:53 PM
18
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