Homebrew Animated Toy Species Details
As toys don't have a particular history we'll be talking about the process about animating them. The magic of animating a toy is a very subconscious process that happens over the course of weeks to months or even years. The very first spark of life invested into the toy happens early but there are a few requisites before that even happens: The toy is valued dearly by the owner, the owner is/identifies themselves as a child. The toy will have a low sentience at this point, hearing, seeing and remembering stuff but not being able to think or even act.
The seconds step happens slowly as the toy becomes more and more sentient along the way, particularily emotionally charged moments (the toy being gifted from one owner to another ((whether good or evil)) hypercharge their sentient, one such event though must happen before they become sentient enough to be animated.
Society
Though toys don't have any societies some of them (such as former playmates) may band together after the awakening, whether to find their owner or to be found by a new one, there doesn't seem to be anything special associated with these bonds though.
Animated Toy Traits
Your toy character has the following racial featuresAbility Score Increase
Your Intelligence score increases by 2.
Alignment
Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.
Size
Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.
Speed
Your base walking speed is 20 feet.
Animated
Animated: You don’t need to eat, drink, or breathe. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness. You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
Inconspicous: Due to your nature you can attempt to hide in plain sight making a Charisma performance check to attempt to act as if you weren't alive. A creature that attempts to tell your alive has to make a investigation or perception check to notice that you are alive. To do this the creature has to have not seen you move before.
Languages
You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.
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