Homebrew Geb Species Details

Geb are  humanoid, average 6.5 to 7 feet in height, and are powerfully built. They have thick leathery skin, that they often tattoo in complex abstract geometric patterns. They have wide, almond shaped eyes that see clearly in the dark, no visible external ears and a wide tooth-filled mouth.  Their skin color varies widely between individuals  

The geb race was uplifted by the gods from a predatory creature resembling a flying tree frog. Their fingers and toes are extremely long and bear broad, thin membranes of skin between them allowing them to glide for short distances. They cannot wear gloves or boots not made specifically for them. 

Geb Traits

Your Geb character has the following racial traits.

From Tree to Tree

The Geb are hunters who usually attack from above and move from treetop to treetop when stalking prey. 

  • You may make a standing long jump of up to your Strength score +10 feet with no running start. 
  • You may make a standing high jump of up to your Strength modifier + 10 feet with no running start. 
  • If you are making a melee attack from above, with surprise, add 2d6 damage to the first attack if it hits.

You may also glide at up to a speed of 60, dropping downward by 10 feet per round. 

Natural Climber

You are proficient in Athletics, and have a Climb speed of 30.

Ability Score Increase

You gain a +1 bonus to your Strength, Dexterity and Wisdom. .  

Age

Gebreach maturity around age 16 and rarely live longer than 70 years.

Alignment

Most geb are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.

Size

Geb are a little bulkier and taller than humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.  You may glide at a speed or 60, dropping downward by at least 10 feet per round safely. 

Natural Weapons

You can attack with your claws or a bite. You attack with your claws for 1d4 + (STR or DEX) slashing damage. Your claws have the finesse property and count as a light weapon for purposes of dual-wielding.  You can also make a bite attack doing piercing damage equal to 1d6 + your Strength modifier piercing damage in place of a normal attack. You are proficient with your natural weapons. 

Hunter’s Lore

You gain proficiency with two of the following skills of your choice: Nature, Perception, Stealth, and Survival.

You are proficient in Athletics.

Languages

You can speak, read, and write Common and Geb.

Previous Versions

Name Date Modified Views Adds Version Actions
2/23/2020 4:56:02 AM
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4/17/2021 2:50:08 PM
167
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