Homebrew EarthMasters Species Details

 The Earthmasters once tied themselves to the earth and sea but their greed for power outgrew them their technology and magic were wiped from the earth as the gods unleashed ancient horrible beasts upon them and used their names to seal them away. The last free Earthmasters are old and in hiding.Very few have children and if they do nobody not even their own parents knows so they won't try to steal their name and power. At first glance an Earthmaster may look human but upon closer inspection you may notice hair made of vines or wounds that bleed water and many other strange variations that accompany being old as creation. The Earthmasters have two names, one men call them and their true name which is their greatest secret.

EarthMasters Traits

The Earthmasters know much due to their long life and have learned many secrets hiding from the gods.

Languages

The Earthmasters used to only speak in the language of nature but as time goes on they learned to speak common to better interact with the mortal races, as a result they speak sylvan and common.

Ability score increase

Due to their long life, Earthmasters sought the beauty in riddles, puzzles, and mathematics rather than physical skills or wiles resulting in a +2 to wisdom and intelligence

Age

An Earthmaster is incapable of dying to disease or time. An Earthmaster will only die to poisons or weapons, even then they live on as moss , sea-foam, or sometimes even a mineral

Knowledge of the ages

The Earthmasters learned much in their time and may, as such, choose 2 tools or skills they are proficient in

Shaping

The strangest and least understood ability of the Earthmasters is their ability to shape anything at will. An Earthmaster may spend 3 hours with something to learn it's language and shape and subsequently become it. This works with anything that has a definable existence such as a plant, bug, animal, fish, mineral, stone, or object. It cannot be a lake or mountain (Unless they wish to abandon life and become one) or house. They may even imitate other people but badly, it usually results in seaweed hair, a clay body, or perhaps the wrong race of creature entirely.

The Knowledge of Name

The Earthmasters power can be stemmed and stopped if their name is known. A name can be discovered by mesmerization, psychic invasion, or other creative means. The Earthmaster may even give it to one they trust. Upon knowing the name the individual must make a DC 20+(Earthmaster Level) Wis save at disadvantage. On a fail the individual forgets the name and suffers insanity for up to a year, curable by a greater restoration spell, as the full knowledge of what the Earthmaster knows destroys their mind. On a success the individual may force the Earthmaster to do anything they desire and is within the Earthmaster's capability.

Previous Versions

Name Date Modified Views Adds Version Actions
4/17/2021 5:42:22 PM
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