Homebrew Dremordian Species Details

In the hidden lands of Dremorad, these creatures fight to survive. Incredibly industrious, and never willing to back down, Dremordians have survived hundreds of years isolated from the world. Through battle, weather, trek, or disease, Dremordians will never go without a fight. All this time, the expanse seemed empty to only them. Building village after village throughout the lands, all to themselves... that is, until the first wrecked ship washed upon shore.

Arms of the Isles

Dremordian anatomy is relatively humanoid, with the exception of an extra set of arms. The upper set of arms are stronger and lengthy, while the lower set is smaller and more geared toward utility. Many warriors wield a larger weapon with their first set of arms, while wielding twin blades or daggers with their lower set. 

Some Dremordians, rather than in combat, utilize their arms as craftsmen. Excellent at constructing and crafting, the Dremordian craftsmen build and create with relative ease, as they can commonly complete a project twice as fast as most other humanoids.

Iron Willed

Through battle after battle, storm after storm, adventure after adventure, Dremordians have pushed through. They are considered "unbreakable", and will stop at nothing to pursue their goals. The eldest of these people, residing on the Isle since its birth, have such a strong will that if they will it, it will become reality. Those who posses this ability are worshipped, and make up the nobles of Dremordian people.

Clanship and Nobility

 Dremordians hold a heavy sense of brotherhood, commonly attributing members of one's clan as family. These people are fiercely loyal to their individual clans, and will fight tooth and tusk to be certain their people survive. Betrayal is unheard of, and those who commit such atrocities have their lower arms removed as a sign of disloyalty.

Only five Elders remain of the original population. Others have perished in combat, or to disease. The five elders posses the fiercest will, and as such lead the five major clans.

Clans

Choose from the table or roll a d5 to decide which clan your Dremordian character resides from. 

d6 Characteristic
1. Strong Arm The descendants of one of the greatest warriors Dremorad had ever seen. As such, members of the clan posses extreme combat fortitude, and hold great strength.
2. One Tusk The Dremordians in this clan hold only a single tusk, which they portray proudly. They adorn their tusks in flowers, beads, copper, and dyed cloth. They utilize this tusk in combat, as it is centered below the neck, and proves incredibly useful when headbutting.
3. Short Beard The descendants of the fastest crafter in the Isle. The Dremordian who beheld this title had commonly kept his beard short, as to not interfere with his work. As such, throughout time, this trait has passed down throughout the clan, as has his incredible crafting skill.
4. Ruby Skin The descendants of a Dremordian who considered herself akin to dragons. After much time around the fire-breathing creatures, her skin began to turn a deep red, and this trait has passed down throughout the race for hundreds of years.
5. Exiled Ones The Dremordians who reside in this clan are those who have been stripped of their title, and their lower arms. Considered monsters by their own people, many swore revenge on their clan, and stop at nothing to complete their goal. 
6. Clanless Some Dremordians roam the Isles freely, with no family or clan ties to bound them. Most are bastard children between rival clans, forced into this lifestyle, but there are the rare few that have abandoned their clans for a free life.


Dremordian Names

Dremordian names are passed through family, and are usually named after the strongest warrior known to the bloodline. Their belief entails that with the name of a warrior, the spirit of said warrior will guard and protect the aspiring Dremordian.

Dremordians do not use family names, but rather follow a common clan name, as well as a symbol of kinship with their mother and father. These symbols may consist of a loch of a slain enemy's hair, a vial of powdered tusk removed from a combatant, or a severed finger from a member of a rival clan. If a Dremordian has been exiled, it will be stripped of any symbols, its lower arms, and their clan name.

Male Names: Vihol, Dolag, Yatog, Oxhok, Viraak, Deol, Veat

Female Names: Tareek, Barra, Zovia, Tiaka, Naako, Snaamo, Wricae

Clan Names: Strong Arm, One Tusk, Short Beard, Ruby Skin, Exiled One

Dremordian Traits

Your Dremordian character has the following racial traits.

Ability Score Increase

The clan you hail from will decide which ability scores to increase.

Age

Dremordians mature by the age of 200, and presumably live upwards of 1,500 years. A Dremordian has never died by means of old age, so their true old age is unknown.

Alignment

Dremordians tend to lead battle filled lives, and will do anything to protect their clan. They lean to be Lawful Good or Lawful Evil. Few lean toward Chaotic Evil or Neutral Evil, and those that are tend to be exiles.

Size

Dremordians are a muscular, lean race. They tend to be 6 to 7 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Tusks

All Dremordians are born with at least one tusk protruding from their jaws. Many use these in combat.

As an attack action, you may headbutt an enemy. This attack will deal 2d4 + Strength modifier piercing damage.

Number of Arms

Most Dremordians have four arms, however an unlucky few are exiled. As such, those exiled have their lower arms removed as a sign of betrayal. Your choice of clan will decide whether or not you have four arms or two.

Iron Willed

With an unbreakable will to survive, you gain proficiency in (Wisdom) Survival and one other skill of your choice.

Languages

You can speak, read, and write Common and Primordial.

Clan

Dremordians are typically related to a clan or group. Using the table, or groups of your DM's choosing, select a clan to be born from.

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