Homebrew Finfolk (Genial Jack) Species Details
Denizens of Finfolkaheem, the sinister finfolk have a dark reputation as kidnappers and criminals, partially deserved; they are perhaps the least trusted folk of Jackburg, although many have set aside the dark customs of their past. Finfolkaheem is an underwater palace, the den of the finfolk, swallowed by Jack as a favour to the people of the Hrossey Islands: prior to Jack’s abduction of the finfolk isle, these sly, shapeshifting merfolk had a habit of snatching locals and enslaving them – sometimes forcing them into marriage. Since being removed from such habits, the finfolk have grown somewhat more civilized, relinquishing full-on slavery (at least officially), but they still make their fortunes from indentures, selling the labour of contracted labourers to third parties for a handsome profit. Skilled illusionists, they can take on the guise of humans or other creatures, but in their natural form they are squat and slimy, with lower bodies like fat eels, and monstrous lamprey maws. Bloodsuckers, they mark their servants with circular marks on their shoulders – “contract bites" like brands.
Finfolk (Genial Jack) Traits
Finfolk have the following traits.Ability Score Increase
Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Age
Finfolk can live well into their third century, reaching adulthood around twenty years of age.
Alignment
Though not innately drawn to Evil, finfolk society still retains vestiges of its sinister past, meaning few finfolk are actively drawn to Good.
Size
Finfolk are quite long – up to seven feet – with compact torsos. You are medium size.
Speed
Your walking speed is 30 feet, and you have a swim speed of 30 feet.
Bloodsucker
You can make unarmed attacks using your bloodsucking maw, dealing 1d4 + Strength modifier piercing damage. If you deal damage with this attack you regain hit points equal to half the damage dealt.
Amphibious
You can breathe both water and air but need to submerge at least once a day to avoid dehydration, suffering one level of exhaustion.
Shapeshifter
You can cast the spell Disguise Self once; the spell recharges after a long rest. The spellcasting ability for this spell is Wisdom.
Languages
You can read, speak, and write Common, Jetsam, and Finfolk, a dialect of Sylvan.
Comments