Homebrew Fey Borne Species Details
Creatures from the Feywild causing them to have strong ties to nature making them seem supernatural. Being above norm, Fey Borne are either rejected from the Fewild for being too normal or being rejected from a city for being too weird in the material plane.
Fey Borne Traits
Fey Borne share a resemblance to an old, still lingering race, the Eladrin. The fey borne are half breed creatures with any of their parents being from the Feywild.Ability Score Improvement
Your Intelligence score increases by 1.
Your Wisdom score increases by 1.
Your Charisma score increases by 1.
Elf Weapon Training
You have proficiency with the longsword, shortsword, shortbow, and longbow.
Fey Step
You can cast the misty step spell once using this trait. You regain the ability to do so when you finish a short or long rest.
Fey Presence
You have the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Fey Magic
Through your fey lineage you gain the ability to cast certain spells. Those spells can be cast only once per long rest and do not count toward your spells known.
1st level: Sleep, Entangle
3rd level: Barkskin, Conjure animals
5th level: Dispel magic, Plant growth
7th level: Polymorph
9th level: Tree stride
11th level: Conjure fey
13th level: Plane shift
15th level: Animal shapes
17th level: Foresight
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Posted Aug 9, 2019What armor types can they wear? What magic would they have to create sentient plants?