Homebrew Cambion Noble Species Details

Cambion Nobles are the off spring of a Arch-Devil/Demon Lord and a humanoid from the material plane. They are raised in the Nine Hells or Abyss by their fiendish Parent. The Infernal Nobles are raised with love and care from the parent; no matter how strange it might sound. They are trained from a young age in religion, weapons, warfare. Most Infernal Nobles either become Assassins, mages, or fighting man. The truly exceptional ones become Clerics or Paladins, even though there is no religion in the Nine Hells. Once completed with training it is mandatory to go serve as a officer in one of Legions in the Blood War. They are giving all the rights of their given station, such as the command that comes with it when one is a Noble. Cambion Nobles are rare and if seen outside of the Nine Hells, they serve as enforcers of parents cult. 

They stand taller and heavier than the base Cambion. The males around 7’ while the females are around 6’. Their wings are longer and stronger, and are able to wear heavy armor while in flight. They all love the comfort of their station and look down on those who can not afford to live up to their needs.

Cambion Nobles also have the ability to generate new contracts for their parent. With a snap of the fingers a contract appears in their hand, all the victim has to do is sign it. Once signed it disappears and the fiends parent will make good on the deal within 24 hours. These Cambions play a vital role in the soul trade.

Born to Be Bad. Cambions Nobles grow into ruthless adults whose wickedness and perversion horrifies even the most devoted mortal parent. Even as a youth, a cambion noble identifies its rightful place as an overlord of mortals and lesser devils. They might orchestrate uprisings in towns and cities, gathering gangs of humanoids and lesser devils to serve it.

Pawns of the Mighty. A Cambion Nobles serve its fiendish parent does so out of admiration and dread. Cambions Nobles are raised in the Nine Hells serve as military commanders, envoys, and assassins. In the Abyss, a cambion  Nobles carries only as much authority as it can muster through sheer strength and force of will.

Age

Cambion Nobles mature around 25 and do not physically or mentally age beyond that point.

Size

Your size is Medium

Darkvision

You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray

Hellish Ancestry

Your hellish Ancestry gives you immunity to fire and hellfire hide

Infernal Intensity

Due to your grotesque look people are easily intimidated by you.

Language

You can read, write and speak Common

You can read, write and speak Infernal

You can read, write and speak abyssal

Cambion Noble Traits

Some Arch-Devils or Demon Lords consort with mortals to produce cambion offspring. While most have the typical abilities for a cambion (as detailed in the Monster Manual), some gain abilities reminiscent of their archdevil parent.

Devil Wings

Prerequisite: Requires a Strength score of 14 or higher Requires a Dexterity score of 12 or higher 

  • Any clothes or armor you buy will need to be tailored to fit your wings and so will cost double for them to be made to your specifications.
  • You must have a Strength score of 14 or higher, and a Dexterity score of 12 or higher in order to obtain this feat.
  • You gain a flying speed of 40 ft.
  • Your Wings can carry you plus your half your maximum carrying capacity. For every additional 50lb, your speed is decreased by 10ft.
  • You can use a free action to fold or unfold your pair of wings which have a wingspan of twice your characters natural height. You must have 5 ft 
  • The wings are permanent and are the same color as your skin.
  • While your wings are unfurled, you gain advantage on Wisdom (Intimidation) Checks and considered a large size creature.
  • On your turn can use an action to make a wing attack with a Strength (DC 15) Saving Throw, knocking enemies prone.
  • You can swoop towards an enemy with the following effects:  If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed)

Darkvision

 Superior Darkvision 120ft.

Ability Score Increase

Ability Score Increase

Your Intelligence score increases by 1.

Your Strength score increases by 1.

One other score of your choose increases by 1.

Immunity

Due to them being raised in the Nine Hells, Cambion Nobles are Immune to Fire 

Languages

Speak, Read, Write Common, Infernal and Abyssal

Hellfire Hide

 You can calculate your AC as 13 + your Dexterity modifier. 

Comments

Posts Quoted:
Reply
Clear All Quotes