Homebrew Possumfolk Species Details
With the wild magics of the Spellplague ravaging the multiverse, unusual things began to appear, including a race of Opossums that had grown in size, and awakened. While many races (humans especially) were initially disturbed by these new Possumfolk, as they had taken to calling themselves, their gentle nature and ability to handle diseases without succumbing made them a valuable asset in dealing with outbreaks that sprung up.
Possumfolk Traits
The Possumfolk have the following traitsAbility Score Increase
You gain +2 to an ability score of your choice, and a +1 to a different ability score
Age
Possumfolk are a shorter lived race, reaching physical maturity by age 10, with a typical lifespan of 50-60 years
Alignment
Possumfolk come in all manner of alignments, and can range from chaotic to lawful, and from good to evil
Size
Possumfolk range from 4 to 5 feet tall, and average around 120 pounds. Your size is Medium
Speed
Your base walking speed is 30 feet. Possumfolk also have a climb speed of 20 feet.
Darkvision
Opossums are originally nocturnal creatures. They have Darkvision out to 60 feet, though this vision is only in shades of grey
Playing Dead
Possumfolk, much like their predecessors, are naturals at playing dead. You gain proficiency in the Deception skill.
In addition to this, you have the ability to Play Dead. As an action, you can fall prone. Your heart-rate drops to half and to all but the most determined observers, you are dead. In order to target you with a spell or attack, a creature must make a Intelligence (Investigation) check versus your Charisma (Deception) check. If they fail this check, they must pick another target for their attack. This ability does not work on creatures with an Intelligence score of 3 or less. This ability lasts until you take an action, bonus action, or move, or until you are successfully attacked or targeted by a spell. You can use this ability once per short or long rest.
Motherload
Used to carrying their children on their backs, Possumfolk are exceptional at distributing weight. You count as one size category larger when calculating carry weight.
Inured to Disease
You have advantage on saving throws vs Disease and Poisons. You also have resistance to Poison damage.
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