Homebrew Dhampir (No Game No Life) Species Details
This variant of the dhampir is from the light novel no game no life, first appearing in volume 4. Different from those in the forgotten realms, these dhampir are adept at using illusion spells and have wings. There are two origin options for the race if you want it to match the source material better.
Dhampir (No Game No Life) Traits
Dhampir have the following traits.Speed
Your base walking speed is 30 feet.
Ability Score Increase
When you determine your ability scores, increase one of those scores by 2, and increase a different one by 1. These increases can’t raise a score above 20.
Languages
Your character can speak, read, and write Common and one other language of your choice.
Size
Your size is Medium or Small.
Superior Darkvision
You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light.
Wings
You have to leathery wings, granting you a flying speed equal to your walking speed.
Dhampir Magic
You know the minor illusion and invisibility spells. At 3rd level, you can cast invisibility without expending a spell slot, and you must finish a long rest before you can cast it this way again. You can also cast this spell using any spell slots you have. Your spellcasting ability for these spells is your choice of Intelligence, Wisdom, or Charisma.
Clever Spellcasting
You don't require verbal, somatic, or material components that aren't consumed or don't specify a gold cost. If you do, you are surrounded by magic circles, making it clear you are casting a spell.
Sunlight Weakness
While in sunlight, you have disadvantage on attack rolls and ability checks. You have vulnerability to radiant damage.
Illusionist
When you cast minor illusion, you can make an object no larger than a 5ft cube, invisible and make its weight, sound, and smell, undetectable. This can be inspected by a creature that has a reason to be suspicious, such as items on top of it appearing to float, by using an action to investigate it in the same way as an image or sound created by the spell. Physical interaction does not automatically reveal the illusion, only allows the creature to make the action to investigate it.
Vampiric Bite
Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You can add the ability score for your Dhampir Magic to the attack and damage rolls when you attack with your bite. Your bite deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.
When you use your bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:
- regain hit points equal to the damage dealt by the bite
- gain a bonus to the next ability check or attack roll you make; the bonus equals the damage dealt by the bite
- reduce the roll of a saving throw within 1 minute of using this ability against an illusion spell you cast
You can empower yourself with your bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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