Homebrew Werewolf Species Details
Werewolf
You have now another soul living in you.
Like a cursed thing.
In the night (10 PM) you transform into a Werewolf.
As a Werewolf, you have special Up and downsides:
Good Stuff:
Wolf Eyes
- You have Darkvision up to 40 ft.
Werewolf Body
- You have higher Walking and Climbing speed.
Walking Speed.
25 to 40
Climbing Speed.
0 to 15
- You are about 1,5 ft. taller.
Wolf Ears And Nose
You get an advantage on Perception checks that rely on hearing or smell.
Wolf Weapons
- You can attack with your Claws or your Snout
Claws = 1d6 + Strength modifier
Snout = 1d8 + Strength modifier (If you use your snout, you cant use a Bonus Action)
Thick Fur
You have resistance against cold damage.
Bad Stuff:
Wolf Soul
- You have zero memory about everything you did in the Werewolf form
Wolf Words
- You understand common, but you can not speak it at least not very good.
Wolfs Hunger
- You have in the Werewolf form a Bloodlust.
That means that you try to attack everyone, Kill them and then probably eat them.
You can stop that if you eat something meat-like every 4 hours, like a Goblin or Human or just a Cow.
You can also just take meat with you it doesn't need to be fresh.
- If you In the Wolf's Hunger your attacks make extra damage
+2 extra damage and then for every level +1
LVL.1 = 2
LVL.2 = 3
LVL.3 = 4
.....
Basic Stuff:
Ability Score Increase
- You can add +2 to one of those and to a different +1 (Strength, Dexterity, Constitution)
- You not that good with People -1 Charisma
Languages
- You speak common and one Language of your choice.
- Reminder in Werewolf form you can speak barely common, You can not speak your other Language in Werewolf from.
Werewolf Traits
Is in the DescriptionComments
-
View User Profile
-
Send Message
Posted Apr 26, 2021This Version is old :)