Homebrew Werewolf Species Details

You have now another soul living in you.
Like a cursed thing.
In the night (9 PM) you transform into a Werewolf.
If you get hit by moonlight.
When it's (6 AM) you gonna be normal again.

Werewolf Traits

As a Werewolf, you have special Up and downsides:

Wolf Eyes

- You have Darkvision up to 40 ft.

Werewolf Body

- You have higher Walking and Climbing speed.
Walking Speed.
25 to 40
Climbing Speed.
0 to 15
- You are about 3 ft. taller.
- You weigh twice of your Humanoid form.
- When you roll for initiative add +3

Wolf Ears And Nose

You get an advantage on Perception checks that rely on hearing or smell.
When you smell much blood from a creature you have advantage to hit it with your Wolf Weapons

Wolf Weapons

- You can attack with your Claws or your Snout
Claws = 1d6 + Strength modifier
Snout = 1d8 + Strength modifier (If you use your snout, you cant use a Bonus Action)
- You cant use your normal Weapons or spells without having disadvantage.

- Your Wolf Weapons are getting stronger with your Level.

LVL 6
Claws = 1d8
snout = 1d10

LVL 12
Claws = 1d10
Snout = 1d12

LVL 18
Claws = 1d12
Snout = 2d8

Thick Fur

- You have resistance against cold damage.
If you are in the Werewolf form.

- If you get into your Werewolf form you get Temporary HP
[LVL.1 = 5]
for every level, you add +1
[LVL.2 = 6]
...

Wolf Soul

- You have zero memory about everything you did in the Werewolf form
If you visit a place where you have already been as a Werewolf, you get some memories back.

Wolf Words

- You understand common, but you can not speak it at least not very good.
- You can speak with Dogs and other Wolf-like creatures.

Wolfs Control

When you transform into the Werewolf form, you can roll 1d20 to see if you have the control, or if the Wolf Spirit has the control.
If you succeed you have control over the Werewolf form for 1 hour then you need to roll again.
If the Wolf Spirit eats meat or drinks blood you can roll again, but only 2 times per night.
When the Wolf Spirit has the control it thinks about: killing, eating, and yeah that's basically it, it also doesn't care who he tries to kill or if his actions will have consequences for anyone except for him.

Your chance to take control gets better with your Level:
{lvl.1=5%} [lvl.1=20-20] [lvl.3=19-20] [lvl.5=18-20] [lvl.7=17-20] [lvl.9=16-20] [lvl.11=15-20] [lvl.13=14-20] [lvl.15=13-20]  [lvl.17=12-20] [lvl.18=11-20] [lvl.19=10-20] [lvl.20=9-20] {lvl.20=60%}
You add your Animal Handling to your roll.

If you roll a nat20 you have for 3 hours control over the Werewolf form.
but If you roll a nat1 the Wolf Spirit has for 3 hours control over the Werewolf form.

Wolfs Hunger

- When the Werewolf has control, He is in a Bloodlust.
 If you In the Bloodlust your attacks make extra damage,
+2 extra damage and then for every level +1
LVL.1 = 2
LVL.2 = 3
LVL.3 = 4
...

Taste Of Blood

- You can eat something meat-like to heal yourself
It has to be at least Cat sized.
It needs to be fresh so it can be longer dead than 1 round (So when it would be the creatures turn it's too late for Taste Of Blood)

- How much and how often you can do that has to do with your Level
   [LVL.1] 1 use / 1d4
   [LVL.3] 2 use / 1d4
   [LVL.5] 2 use / 1d6
  [LVL. 8] 3 use / 1d6
[LVL. 11] 3 use / 1d8
[LVL. 14] 4 use / 1 d8
[LVL. 17] 4 use / 1 d10
[LVL. 20] 5 use / 1 d12
- If you getting normal, the uses getting refreshed

Wolfs Full Moon Rage

- When you get hit by full moonlight.
You enter Wolfs Rage Mode, you have 0% Control over the Wolf form.
- Your eyes turn completely Blood Red
- Wolfs Hunger gets double so effective

[LVL.1 = 4]
[LVL.2 = 6]
[LVL.3 = 8]
...
Instead of
[LVL.1 = 2]
[LVL.2 = 3]
[LVL.3 = 4]
...

Ability Score Increase

- You can add +2 to one of those and to a different +1 (Strength, Dexterity, Constitution)
- You not that good with People -1 Charisma

Languages

- You speak common.
- Reminder in Werewolf form you can speak barely common, You can not speak your other Language in Werewolf form if you have some.