Homebrew Bosmer, TES Species Details

 

The Boiche Elves were of the Earth Bones who most hearkened to Jephre and his greensongs. They did not build a Tower, they grew it, a great graht-oak whose roots sprang from a Perchance Acorn. And this was their Stone. And because the Acorn might perchance have been elsewhere, thus was Green-Sap manifold and several. And each could walk. — Aurbic Enigma 4: The Elden Tree

The earliest days of the Bosmer are lost in legend. Some speak of the Ooze, the shape-shifting formlessness from which they came before the Green Pact with Y'ffre. More obscure legends also suggest that not all Bosmer agreed to the Green Pact, and others wished to keep their shape-shifting abilities. According to legend, Y'ffre turned the Ooze into a kind of purgatory state for these individuals, where they would be stricken from Y'ffre's story upon death and unable to interact with any world or afterlife. Eventually, these dissenters were overcome by the other Bosmer faithful to Y'ffre. These "Oathbreakers" were then buried in Ouze so that they could be imprisoned and protected until the time of renewal. There's some suggestion that early Bosmer were known for intermarrying with humans.

The Khajiiti Origin story shares similarities, talking about shapeless beings which were given shape by Y'ffer. (The Khajiiti spelling of Y'ffre) The Khajiiti origin story tells of Azurah taking some of Nirni's shapeless children and turning them into Khajiit, and Y'ffer learning of this and telling Nirni of what Azurah had done. Seeking retribution for her changed and now lost children, Nirni made the land the Khajiit inhospitable. To separate her beloved children from those of Azurah, she allowed Y'ffer to change those who remained so that they would always be of the mer, and never beasts, and named them Bosmer.

Another legend is that the Boiche Elves, made from the Earthbones that followed Jephre, grew the first great Graht-oak the out of the Perchance Acorn, which would become Tower of Green-Sap. Due to the nature of the Acorn being, perchance, elsewhere, many different Green-Saps sprung in many different forms, forming the walking Graht-Oak forests of the Valenwood. Each one told its own stories of the Green, the forest home of the "Boiche-become-Bosmer". Around the time of the Alessian Slave Rebellion circa 1E 243, the Ayleid sorcerer Anumaril converted the Perchance Acorn of the Elden Root Graht-Oak into a Definite Acorn, which prevented Elden Root from walking and finally gave a Green-Sap a single, definite form. He would further attempt to convert this Green-Sap into a new, singular White-Gold, but due to the Perchance nature of the Bosmeri Tower, he would never succeed.

Anumaril was one of many Ayleid refugees who fled to Valenwood during the "Ayleid Diaspora" which coincided with the slave revolt. However, Ayleids had been migrating to Valenwood even before that. These migrants all agreed to adopt aspects of the Green Pact and to refrain from harming the forest (unlike Anumaril, of course). The establishment of the White-Gold Tower by the Ayleids in the Middle Merethic Era brought increased trade to the Bosmer, and cities like Woodhearth, Haven, and Silvenar flourished. The ancient Ayleid site of Hectahame is home to the Heart of Valenwood, a magnificent tree of immense power which stands as the physical symbol of the soul of Valenwood. However, around the time when the Ayleids first came to Valenwood, a necromancer twisted the power of the Heart and used it to raise an undead army, forcing the Ayleids to seal off Hectahame, along with the Heart, in order to contain the horde. Ayleids and Bosmer during these early days had to fend off numerous savage attacks upon Valenwood by the Maormer.

Though they found sanctuary in Valenwood, the Ayleids who migrated there seemed to fade from history. For reasons which are still debated by scholars, they apparently had little lasting impact on Bosmeri culture beyond imparting some stonework and masonry techniques.

Bosmer, TES Traits

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

Age

Bosmer reach maturity around the same age as Humans, although they can live to an upwards of 300 years.

Size

Bosmer are the smallest of Elves and that of all sentient species known to Tamriel. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Ability Score Increase

Your Dexterity score increases by 2. Your Wisdom score increases by 1.

Ehlnofey Ancestry

You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.

Bosmer Senses

You have proficiency in the Perception skill. Also, due to your small stature and years spend stalking prey in the forest of Valenwood, you are proficient in the Stealth skill and the Survival skill.

Green Pact Weapons

You gain proficiency with all bows, shortswords, and daggers.

Due to the proscriptions of the Green Pact, forges are rare in Valenwood, and metal weapons have never been widespread among the Bosmer. They typically utilize bone clubs, or else axes and spears with blades of stone or obsidian. Their composite horn bows are arguably the finest in Tamriel. In coastal towns, imported metal weapons are more common, and Altmeri tutelage in these areas has benefited many Bosmeri swordsmen. However, Altmer who are schooled in "Proper Conflict", as they call their system of swordsmanship, typically refuse to adapt their techniques to the needs of their shorter cousins, and Bosmer students are typically less attentive to the finer philosophical points of the lessons, thus the experience has often proven to be mutually exasperating.

By the age of fourteen, Bosmer youth are typically proficient enough with the bow to accompany hunting parties. Long-distance archers are known as Jaqspurs. It is their style of draw, "snatching and releasing in one continuous motion", which has made the Bosmer famous as archers. Their traditional bows are crafted from horn and sinew. Strings are also made of sinew; Khajiiti gut is said to work best, and is thus prized among Valenwood archers. Bosmeri arrows are carved from bone, and fletched with the feathers of various bird species. They believe the source of bone used influences the characteristics of the arrow. Mammoth bone arrows are thought to strike with enough force to knock down a target. Bird bone arrows fly faster and more accurately. Senche-tiger bone arrows deal extra damage. Trials by Imperial observers have been unable to replicate these alleged effects. Upon hearing this, the Bosmer merely cluck their tongues and smile.

Resourceful

You are proficient with the nature skill as well as an herbalism kit.

Hunter's Strike

Starting at level 1, you can cast the hunter's mark spell an amount of times equal to your proficiency modifier.

Languages

You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

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