Homebrew Arboreal Grung Species Details

THIS IS NONCORE D&D MATERIAL

These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.

Arboreal Grungs are peaceful froglike humanoids found in rain forests and tropical jungles. They are a tribal race known for being hunters and gatherers.

Tree-Dwelling Amphibians. Grungs live in trees and prefer shade. A grung hatchery is maintained in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult. It takes another six to nine months for a grung juvenile to reach maturity.

Arboreal Grung Traits

Your grung character has an assortment of inborn abilities, part and parcel of grung nature.

Camouflage

Your coloration and skin texture allow you to easily blend into the trunks or leaves of trees.

Ability Score Increase

Your Dexterity score increases by 2 and your Constitution score increases by 1.

Age

Grungs mature to adulthood in a single year, but have been known to live up to 50 years.

Alignment

Most grungs are lawful, having been raised in a communal society.

Size

Grungs stand between 2 ½ and 3 ½ feet tall and average about 30 pounds. Your size is Small.

Arboreal Alertness

You have proficiency in the Perception skill.

Speed

Your base walking speed is 25 feet, and you have a climbing speed of 25 feet.

Amphibious

You can breathe air and water.

Poison Immunity

You’re immune to poison damage and the poisoned condition.

Standing Leap

Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.

Water Dependency

If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour.

Languages

You can speak, read, and write Grung.

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