Homebrew Dragonforged Species Details

The Warforged were build to fight in the Last War. While the first Warforged were mindless automatons. there were countless improvements made to their design that ultimately culminated in sentience. The Dragenforged are a new production line of warforged, borne out of the need for stronger soldiers. Regular warforged are already created with a blend organic and inorganic materials, dragonforged simply have the iddition of dragonscales to their recipe. In addition, dragonforged design sees a larger focus on the inclusion of metal plating. 

Dragonforged Traits

Dragonforged

Ability Score Increase

Your Constitution score increase by 2, and your Charisma score increases by 1.

Age

 A typical warforged is between two and thirty years old. Dragonforged however are much younger and hovering around 6 months.  The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

Constructed Resilience

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

Size

Your 6 feet tall and 380 pounds hefty 

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

  • You have resistance to slashing damage.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.

Night-Sight

60 ft. Night-vision 

Languages

Common, Draconic

Breath Weapon

You can use your action to exhale shards of metal. When you use your breath weapon, each creature in the area of the exhalation must make a Dex. saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d8 damage on a failed save and half as much damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. After you use your breath weapon, you can't use it again util you complete a short or long rest.