Homebrew Awaked Mushroom Species Details

Through some magical means whether by some accident caused by a new druid or a strange blessing from the gods this rare race of mushroom people are small magical beings. They are a weird mix between plant and animal.

— Reidoth Bramblefoot, The Emerald Enclave

Awaked Mushroom Traits

Mushroom Folk Traits

Languages

You can read and write common and sylvan

Age

Mushroom folk reach maturity by age 5. Given no external threats are present they potentially live forever. As a result, therefore the passage of time may differ a lot from other races.

Speed

As a result of their mostly static lifestyle and their small size, they tend to move slower than the average creature at 25 feet.

Can burrow into the earth and travel at a rate of 50 feet due to their connection with the earth.

 

Size

Mushroom Folk are between 2 and 4 feet tall and weigh between 5 and 20 pounds. These values may differ a lot depending on external influences and their age. Within the given range, your size is considered small.

Given enough time they may grow to multiples of this size at which point they root themselves to the ground and are entirely stationary and will be considered an elder.

Ability Score Increase

Your Intelligence score increases by 2, and an ability score of your choice increases by 1.

Fungal Camouflage

Can cast Prestidigitation once per rest on their mushroom head to change the color and shape to that of another mushroom type.

Fungal Lifeform

The lack of organs allows you to take deep cuts without being fazed. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

 

Darkvision

Thanks to your original habitat, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

 

Mycelic Constitution

Your habitat and general structure as a mycelic being has granted you resistance towards the most common types of poison. Additionally you gain advantage against all saving throws against being poisoned. Special fungicides (DM's discretion) may still harm you as per usual.

 

At home in the undergrowth

You are proficient in the following skills: nature, perception.

 

Spore Network

Allows you to communicate your thoughts to others within a 120ft. radius. You may only talk to one creature in this manner at a time and it must understand the language you are communicating with.

 

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