Homebrew Dwelf Species Details

Personality

As with all of a dwelf's attributes, a dwelf's personality is mostly determined by which society they leans toward; though many dwelves live on the razor's edge between their two opposing heritages, it is very rare that a dwelf is not biased to some degree towards one or the other. A more elven dwelf will tend towards its elven parent's demeanor, and vice versa.

Physical Description

A dwelf is stout, pointy-eared, and, because of the racial divide between gruffness and gracefulness, the general effect is awkward and confused.

The dwelf's skin, hair, and eyes can be any color that an elf's or dwarf's could be, depending on the features of their parents. Their clothes are very practical; depending on how close they were to their parents' respective societies, they may wear colorful clothes, plain earth tones, or a mixture of both.

Relations

The dwelf rarely gets along with most other races. They are shunned by elves and dwarves, and usually retains their dwarven enmity with orcs and goblinoids.

Alignment

Although they may be influenced towards the lawfulness of the dwarves or the chaotic nature of the elves, they are usually so conflicted by their two bloodlines that they become true neutral.

Lands

A dwelf can get by anywhere that an elf or dwarf can, though in areas where their parents would have been comfortable, they can find themselves having difficulty.

There is a legend of a society of dwelves, where elves and dwarves once intermarried and live in harmony, and where the bloodlines have intermingled so completely that every native is a blend of dwarf and elf. However, no verifiable record of this city has ever been found, so this is almost certainly a wishful fabrication.

Religion

As one of its parents, usually. A dwelf may abandon religion out of uncertainty for which deity to follow.

Language

Dwelves do not have their own language. The mythical dwelven society is rumored to have a private gullah language which mixes the two, but no dwelven words have ever been recorded, and if the language existed, the blend of graceful vowel clusters and gutteral consonant sounds would be too awkward to communicate effectively--though it would probably sound hilarious.

Names

Because dwelves do not have a language, there is no such thing as a "dwelven name" in itself. Most dwelves have one elven name and one dwarven name, depending on which race the father was; for example, Seladoro Facebreaker.

 

Dwarf-Like

Dwelves tend to have their physical traits leaning towards one side of their ancestors. Those whom are more dwarven like are much more capable of living the dwarven lifestyle.

 

Dwarven Reslience

You have advantage on saving throws against poison, and you have resistance against poison damage 

Ability Score Increase

Your Constitution increases by 2, and your Dexterity increases by 1

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing medium armor

Elven-Like

Dwelves tend to have their physical traits leaning towards one side of their ancestors. Those whom are more elven like are much more capable of living the elven lifestyle.

 

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Ability Score Increase

Your Dexterity Increases by 2, and your Constitution increase by 1.

Speed

Your base walking speed is 30 feet.

True-Dwelf

A True-Dwelf is a being that is an exact balance between elf, and dwarf. Sadly though being a perfect balance makes True-Dwelves incredibly far from perfect.

 

Perfect Balance

Due to the unstable fusion of elven and dwarven dna without either of them acting dominant your body is constantly on the brink of tearing itself apart. This can be clearly seen when you are exposed to magic that is focused in a damaging manner. Your a vulnerable to force damage, and if killed by force damage your body will crumble to dust.

Ability Score Increase

Your Dexterity, and Constitution increase by 2

Speed

Your base walking speed is 30 feet.

 

Dwelf Traits

Your dwelf character has an assortment of inborn abilities, part and parcel of dwarven nature.

Age

Dwelves mature at the same rate as humans, but they’re considered young until they reach the age of 80. On average, they live about 350 years.

Alignment

Although they may be influenced towards the lawfulness of the dwarves or the chaotic nature of the elves, they are usually so conflicted by their two bloodlines that they become true neutral.

Size

Dwarves stand between 4.5 and 5.5 feet tall and average about 160 pounds. Your size is Medium.

Darkvision

Thanks to both of your parents having the ability you too, have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Versatile Craftsman

You gain proficiency in a skill and tool of your choice.

Languages

You can speak, read, and write Common, Elvish, and Dwarvish.

Previous Versions

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