Homebrew Dragonborn redone Species Details
After reading the Brimstone Angels novels, Dragonborn have become one of my favorite races lore wise..... unfortunately they are , in my opinion, the worst race mechanically in the PHB, because of some flaws in how the breath weapon operates as well as the lack of abilities.
I gave them the natural armor and claws from Dragon Hide feat but also changed their racial stat boosts and gave uses of their breath weapon equal to their Con mod. Also a free proficiency in either Intimidation or persuasion. I also made it so that the breath weapon gets more powerful one level sooner.
Edit: With the new UA dragonborn released, I'm adding some of the breath weapon modifications they added to see how they play. Breath Weapon now has uses equal to proficiency modifier and they can now swap one of their attacks with it.
Dragonborn redone Traits
Your draconic heritage manifests in a variety of traits you share with other dragonborn.Ability Score Increase
Your Strength, Constitution and Charisma scores increase by 1.
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Alignment
Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.
Size
Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
When you take the Attack action, you can replace one of your attacks to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 5th level, 4d6 at 11th level, and 5d6 at 17th level.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Dragon Hide
Your body is covered in strong, thick scales. While you aren’t wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
Dragon Claws
You have retractable claws in the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike.
Imposing Presence
You gain proficiency in your choice of either the Intimidation or Persuasion skills.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Previous Versions
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6/1/2020 12:07:53 AM
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9/20/2020 3:46:35 PM
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11/13/2020 1:51:30 PM
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11/13/2020 2:07:27 PM
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11/13/2020 2:27:25 PM
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11/13/2020 2:46:50 PM
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1/14/2021 3:38:02 PM
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1/14/2021 8:16:24 PM
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5/9/2021 2:20:44 AM
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