Homebrew Ghost Species Details
When you pass away, but your soul remains tethered to the Material Plane, you become a ghost.
Ghost Traits
When you pass away, but your soul remains tethered to the Material Plane, you become a ghost.Creature Type
You are both undead and humanoid. Healing spells that would normally not affect undead still work on you.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.
Apparition
You have the ability to use misty step. You can cast this an amount of times equal to your proficiency modifier. You regain the uses of this ability when you complete a long rest.
Poltergeist
You can cast invisibility once per day. You regain the use of this ability upon completing a long rest.
Posession
You can possess the and animate the body of a corpse of a humanoid that has passed away in the past 24 hours by having your soul enter their body. You can inhabit this body for one hour before your spiritual strength drains and it slumps tothe ground, leaving you as a wandering soul once more. You can only use this ability once per long rest.
Ability Score Increase
You can choose to add +1 to two ability scores or +2 to one ability score.
Age
Ghosts die when their purpose is fulfilled.
Alignment
Ghosts tend toward no particular alignment. The best and the worst are found among them.
Size
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and one extra language of your choice.
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