Homebrew Alv Species Details

Alves are a mythical race that has existed for time immemorial, being the first race to populate the world of Elenthalm and across all continents thereupon. They are a graceful race that has an almost otherworldly perspective on life due to their expansive life expectancy, that of which is greater than that of Elves by a factor of ten. As the ancestors to all the classifications of Elves, they favour living in the feywild but as their souls are unaligned, they are comfortable within any landscape and plane. 

Unaligned

Unlike the individual Elves, Alves by nature are unaligned to any force, which grants them a greater ability to vary their capabilities, but can easily specialise and surpass those who are aligned to that force. Alves attune themselves to certain forces through the use of tattoos, made from herbs found within the Feywild that when applied to the skin of an Alv, immediately becomes a permanent feature of their skin and takes on a slight glow representative of the force that it is related to. Over many generations of adaptation and dwindling stores of the herbs, they have been able to develop rituals in which practitioners that have some alignment may infuse simple ink with their power, granting the Alv that applies it themselves, abilities from that force.

Parent Race

As the parent race to the Elves, originally the Alves were seen as a grand people but soon their children wished to surpass them, manipulating the rest of the world into viewing them as lesser than them all and uniting them into rejecting them. The majority of the world followed suit but there were still some that wished to protect them. Due to this fact, Alves are not welcome in most of the world but there are still havens that treat them equally and those that treat them as lesser may be convinced otherwise through great deeds, but most Alves care not for such a thing as they are happy to live outside of society.

Alv Traits

Your Alv character has some qualities in common with elves and some that are unique to Alves.

Alignment Tattoos

An Alv uses tattoos applied to their skin to grant them alignment to forces that all other races may be aligned to. Choose one of the following options that represent the tattoo you start with and the force that it aligns you to:

Arcane. A tattoo that aligns one to the arcane often takes on a glow of blue or purple. You become more intune with the source of the arcane, becoming able to draw on it. You gain a cantrip from the Artificer, Bard, Sorcerer or Wizard spell list.

Blood. A tattoo that aligns one to blood often takes on a glow of red. The flow of blood within you is enhances, strengthening the vitality of your being. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Divine. A tattoo that aligns one to the divine often takes on a glow of radiant light. Your body becomes able to harness the power granted through faith, to draw on the strength of pure belief and channel it into another. You gain a pool of healing equal to you level. As an action you may touch a creature and expend any amount from this pool to heal them for that much.

Dragon. A tattoo that aligns one to the Dragons takes on a glow representative of the dragon you are aligned to. Your skin hardens, becoming more like scales. You gain a +1 bonus to Armor Class.

Elements. A tattoo that aligns one to an elements takes on a glow represntative of the element you are aligned to. Your body developes means to fend off the aligned element. Choose from the following list: fire, air (lightning), water (cold), earth (acid). You gain resistance to the damage type of the chosen element.

Martial. A tattoo that aligns one to the martial often takes on a glow of silver. Your body becomes more attuned to the flow of battle, weaving through combat with heightened efficacy. You gain a fighting style from the list available to Fighters.

Nature. A tattoo that aligns one to nature often takes on a glow of green. You become able to connect to the magics flowing through all of nature, now able to influence animals and plants beyond what should be normal. You gain the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Self. A tattoo that aligns one to ones self takes on a glow that represents what they see themself as. Your soul strenghtens itself and your resolve along with it. you gain advantage against frighten effects and intimidation checks made against you are at disadvantage.

Ability Score Increase

Your Intelligence score increases by 2, and two other ability scores of your choice increase by 1.

Age

Although Alves reach physical maturity at about 500, the Alven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 1000 and can live to be 10000 years old.

Alignment

Alves have such a broad sense of knowledge that they understand both the good and the evil of the world, causing them to tend towards neutrality. They have often in the past been asked to provide their insight on matters from people on both ends of the spectrum and are more than likely to provide that but mostly decide to take a stance beyond any conflict, not wanting to be seen as an enemy to any.

Size

Alves range from under 6 to up to 8 feet tall and have slender builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Skill Versatility

You gain proficiency in a skill of your choice.

Languages

You can speak, read, and write Common, Alven, Elvish, and one extra language of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2020 7:08:23 PM
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8/15/2020 7:49:15 PM
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5/2/2021 4:58:07 PM
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