Homebrew Forest Folk Species Details
The Elven forest of Sapht is a place of wild magic. the veil between the mortal plane and the Fae wild is at its thinnest and at time can tear temporary. while these tears are open, fae magic can leak through into our world and be absorbed by the trees, the rocks, the rabbits and the foxes. in some instances too much magic can be absorbed, causing change. this can be minor like a trees bark turning bright purple or as major as a rock gaining sentience. It is said that the elves were the first race to figure out how to harness this power before they became elves. what elves were before the change no longer exists on this realm but by absorbing and teaching others how to find tears they were able to transform their entire race into the magic attuned elves we are familiar with. your character can be a sentient, walking and talking rock. Maybe they could be a bear that learned to talk. how much or how little the creature or thing you play has changed is up to you are your dm. you could play a bear that only learned to think and talk or changed so much that you appear almost as a bipedal humanoid with bear like feature. this race isnt so much meant to be played as it is a blue print for maybe an NPC or two but by all means if this seems fun let me know how it goes fo a PC.
(please comment any ideas you might have to better this race idea)
Forest Folk Traits
+2 to arcana, +2 to any of the main stats of your choice (really depends on what you play. sentient rock probably goes +1 con but a sentient rabbit will probably go +1 DEX), you can take 1 cantrip from the sorcerer list as it was magic infused in your body that changed youFae origin
You are born of magic, Thus you have a higher than base line understanding of how to identify and see magic
Relics of the Past
your past for still gives you an advantage. Gain a bonus based on your past existence
for example:
Rock: +2 to CON
Rabbit: +2 to DEX
Bear: +2 to STR or CON
and so on
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