Homebrew Half Merfolk Species Details
Tales are told of men who have been enchanted by the merfolk that lurk in the depths, and tales follow of the children that are sometimes born from these interactions. While half merfolk are typically raised in the sea and stay there, there are some who are given to their human parents and only hear stories of their lineage.
Merfolk are natural wanderers, torn between the sea and the land. They are often rejected my merfolk society once they are old enough to fend for themselves, and if their heritage is discovered by humans they are either revered as a sign of good luck or outcast as a symbol of bad things to come. Either way, they often do not stay in one place too long and rarely ever settle down.
Half Merfolk Traits
Half merfolk appear human at first glace, but a closer look will reveal the mark of the sea.Ability Score Increase
One ability score of your choice increases by 2, and one other ability score of your choice increase by 1.
Age
Merfolk typically mature like humans, although they live slightly longer than a typical human. Lifespan of a merfolk is generally capped at 120 years.
Alignment
Half Merfolk are often good due to the sense of community they typically get as a young child. However, their desires to travel at older ages tends to make them lean towards chaos.
Size
Half Merfolk are about the same size as Humans, ranging from 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet. You have a swimming speed of 25 feet, as your heritage has blessed you with uncanny speed in the sea, although not quite rivaling full Merfolk.
Darkvision
While you aren't blessed with a sense for the movement of water around you like your Merfolk ancestors, their keen sight gives you 60 ft of darkvision.
Amphibious
Your lungs have adapted to breathe both water and air.
Child of the Sea
The blood of the sea runs through your veins, and as such are resistant to the harsh environment of its depths. You have resistance to cold damage.
Guardian of the Waves
Your heritage gives you an uncanny affinity for water. You learn the cantrip Shape Water, and at 5th level you can cast Water Breathing or Water Walk with it. Once you cast a spell of 1st level or higher with this trait, you can't do so again until you finish a long rest. Wisdom is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common, Primordial, and one other language of your choice.
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