Homebrew Jordenven Species Details

The Jordenven are a race of giantkin linked to the element of earth. They take many forms but are generally more massive than nearly all the mortal races and have hard skin that resembles stone or crystal. They are the children of the Earth Mother and reside within the Crystal Core of Mount Frostfire.

Legends of Fire and Earth

Legend has it that at the start of recorded history the Chillbreaker Peaks were known as the Firefall Peaks, and there was massive volcanic activity with near constant eruptions and expansion of the mountain range. Some even thought that Firefall was the start of the apocalypse.

At the time the greatest of the eldar races were the stone giants and the greatest among them was Queen Karmin, Mother of the Mountains. The queen had a vision that she would make a sacrifice of herself  to save the world from Firefall. She climbed to the top of the most violent peak, known as Mount Frostfire, and at the open mouth of the volcano she looked into the fire that would consume the world and relinquished her immortality.

A single tear of blood was shed, and as it splashed down into the lava below, it soothed the rage of the earth. This tear turned into a red gemstone in the heart of Mount Frostfire, The Heart of the Mountain and around from it emerged and grew the Jordenven.

The Earth Mother

The Jordenven's spiritual leader is The Earth Mother who resides in The Heart of the Mountain and is said to possess the immortal soul of Queen Karmin herself. All Jordenven are children of the Earth Mother and feel a connection to her when they are near.

The Earthen Path

There are some among the Jordenven who walk the earthen path. Those on the earthen path are eternal and move undeniably towards their goals/destiny. They have deep Rage, which some link back to Firefall, and this rage is kept in check by the calming influence of The Earth Mother and the discipline of the earthen path.

People or things who get in the way of a Jordenven on the earthen path or "block the earthen path" might cause their rage to erupt, especially if the calming influence of The Earth Mother is not nearby. Those on the earthen path are always Barbarians or Multi-class Barbarians.

Jordenven Names

Every Jodenven has two names: an earth name assigned by the Earth Mother and a common or nickname assigned as a result of the type of rock or crystal that they resemble.

A Jordenven’s nickname is in known in both the common and giant languages but their earth name is known only to themselves and the Earth Mother and has no translation.

 

Nicknames: Agate, Alabaster, Barite, Basalt, Calcite, Carnelian, Diamond, Diorite, Emerald, Feldspar, Garnet, Granite, Heliodor, Iolite, Jasper, Kyanite, Lapiz, Lampprophyre, Malachite, Nepheline, Obsidian, Onyx, Opal, Peridot, Pumice, Pyrite, Quartz, Ruby, Sappire, Scoria, Spinel, Topaz, Tuff, Wehrlite, Zircon

Jordenven Traits

Jordenven share a number of traits in common with each other.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Jordenven have lifespans that cannot be compared to mortal races. They are the direct children of the Earth Mother and are as eternal as the mountains

Alignment

Jordenven society, with its structure and disiplin, has a strong lawful bent. The Jordenven sense of honor, balanced with an emphasis on the collective but also personal accountability, pushes them toward good. However Jordenven can be of any alignment.

Size

Jordenven are between 7 and 8 feet tall and weigh between 350 and 500 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Earth Born

You have proficiency in the Survival skill.

Stone’s Endurance

You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Fists of Stone

When you make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the normal damage for an unarmed strike.

Natural Armor

Due to your bulk and the shape of your body, you are ill-suited to wearing armor. Your stone like skin provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Languages

You can speak, read, and write Common and Giant.

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